Notify Message
Forums
Page 1
Search
#6469305 Jul 30, 2012 at 12:30 PM · Edited over 4 years ago
Guild Officer
354 Posts
We’ve had Jokay, the community manager of Massively Minecraft do a discussion session with the Games MOOC. This weekend we were very privileged to have a Massively Minecraft tour. So what does it take to get Minecraft to get set up for your school? What are the options?
twitter @kzenovka
www.center4edupunx
Games MOOC Instructor and Designer
Google + gamesmooc@gmail.com



+0
#6471147 Jul 30, 2012 at 06:10 PM · Edited over 4 years ago
Guides
111 Posts
I was asked to research and review three possible vehicles for using Minecraft in our Games MOOC. Here are my findings.

1. MinecraftEdu. (http://minecraftedu.com/) This organization offers multiple tools and kits for use with the game, easy-to-use server software, and offers the game itself for up to 50% off. It also offers custom versions of the game, onsite workshops and in-service training. It appears that this option has the most “stuff” available, and it does appear that we can have our own world through them. If we decide to use this, I highly recommend everyone be taught how to play the “core” game before being allowed to use any advanced tools or kits (which can be used for higher purposes, but can also be abused to make the game “easy mode.”)

2. Hosting by a third party. This is a little bit nebulous. The third party in question may already have their own server up and running with a pre-existing world (which would make for a somewhat restrictive environment, but they may also be able to offer some assistance) or it may just be someone else hosting a brand new server, which would be exactly what it sounds like – a new uncharted world with much freedom but no pre-existing resources. (This is not necessarily a bad thing – it makes people actually learn the game, which I cannot stress enough.) A third-party server may also have their own rules and restrictions we would have to abide by.

3. Hosting our own server. This puts the burden of all the server costs and maintenance on us, plus having to set up our own kits and anti-griefing tools, but also arguably gives the most freedom possible. We would be able to set our own rules and be free to do whatever seems best to us. In short, this option provides the most freedom while requiring the most responsibility. If we choose this option, we should be sure that things can run smoothly without any “playground supervisors” if need be before we put it live.

I hope you find this useful; I tried to make it as even and unbiased as possible.

~ Hawkye
Here's to all the educated people who don't hate games!
-
+0
#6471363 Jul 30, 2012 at 07:02 PM
Guild Officer
354 Posts
We have gotten the go-ahead to setup a Minecraft area for the second iteration of the Games MOOC and also for Cherry to test it out in her Intro to Anthro class at our community college. So we would be looking to have a Minecraft server that can handle up to 50 simultaneous logins.

So we are currently in the process of figuring it out - so we may as well do it here - so it no one minds we'll have our discussion here.

It looks like we have 3 options

1) Minecraftedu which is the tour that Brandon gave us. Video should start at min 31:27

This mod has a login for teacher and a login for students. It seems to come with a template that even has a "freeze" mode for teachers.

This does look like IT installs it on your own computer.

So my question is - can instructors and students login from home computers.

2) Third Party Server
For example - Tree Puncher

$50 per month for 50 players
mods are extra Bukkit - $.50 per player
Tekkit - $1 player
Hack/Mine $1 per player

So what is a good third party server and what can I get for it?
Also - can instructors and students login from home computers?

3) Use our own server
twitter @kzenovka
www.center4edupunx
Games MOOC Instructor and Designer
Google + gamesmooc@gmail.com



+0
#6471531 Jul 30, 2012 at 07:37 PM
Guides
561 Posts
Hawkye really explained the options, I am interested in my anthropology class as Kae said, I would expect it would work better in the 10 week class because we could devote two hours and 10 minutes at once for it, but if it can be server driven we might get the 15 week in too because there would be 24 students in each class, if we could FINISH the 15 week off before the 10 week starts, that would be better, we might consider it later for the hybrid... which is 15 weeks, but they definitely have to be access at home.

The problem with FRCC computers we are seeing right now is that it won't save a game, we can do it in a very convoluted way, but even I need help to do that. Since different students are using the same computer, different log ins, we would need to have IT help on download at every station for every student we had.

Ah the plot thickens. . . . again they would get points for participation they wouldn't be judged on how well they did.
+0
#6480196 Aug 01, 2012 at 10:22 AM
Guild Officer
187 Posts
Here's more info, received yesterday:

"No databases are required. The MinecraftEdu server is mostly the same as standard Minecraft server, but it needs some additional library files that needs to be distributed in the server. Forwarding also to Joel as I do not know what servers people currently use with mcedu.

Sincerely, Aleksi Postari Lead Developer TeacherGaming LLC."

LeeDale
+0
#6482873 Aug 01, 2012 at 06:25 PM · Edited over 4 years ago
Initiate
7 Posts
SOOOOO depends on your userbase and the various structures and systems you need to put in place.

MinecraftEDU is super handy for getting started quickly, but it MIGHT be restrictive if you're wanting to explore modding / writing your own plugins etc.

Choosing a thirdparty host can be a very cheap way to get started - but oh my the lag on some of them and Hawkye is right, you'll need to consider their local restrictions.

Running your own server - if you want to get particularly customized you probably need to run your own server. Setting up isnt THAT hard.. youtube is full of tutorials by 15yos to help you to get going on either linux or windoze servers. We have 10yos in Massively who can do it with a little support. ;) However - the ongoing, neverending cycle of updates and plugin fixing can be a burden unless you have someone on the team who is willing to keep up with that. Does give you the most freedom tho to setup your own suite of tools and custom mods. In terms of populating your worlds - lotsa schematics and prefab maps around you can use to get yourself started - similar process to oar files in opensim. ;)
+0
#6489845 Aug 03, 2012 at 01:18 AM
Guides
111 Posts
I feel I should point out that 50 simultaneous logins is a lot. A -LOT-. You may need to restrict it to less than that. Hopefully it won't come to that, but I have to admit my heart jumped a bit when I saw that number. You will definitely want something powerful and stable if you're thinking about that. A third-party option may be too unreliable, particularly if they decide they need to run a maintenence cycle when 50 people are trying to log on. That would be awkward.
Here's to all the educated people who don't hate games!
-
+0
#6492296 Aug 03, 2012 at 01:47 PM
Guild Officer
354 Posts
We could split it up into 25 and 25.
twitter @kzenovka
www.center4edupunx
Games MOOC Instructor and Designer
Google + gamesmooc@gmail.com



+0
#6494669 Aug 03, 2012 at 11:32 PM
Guides
111 Posts
That would probably be for the best. It doesn't sound like a lot, but when you have even 25 different people all exploring, all building, all mining, that becomes a big world, and fast.
Here's to all the educated people who don't hate games!
-
+0
#6496288 Aug 04, 2012 at 09:54 AM
Guild Officer
187 Posts
Are you talking about splitting it into two different servers? Hmmm, the cost might be pretty high, but it would give us the opportunity to designate the two servers for different purposes, or test different mods.
+0
#6497210 Aug 04, 2012 at 01:49 PM
Guides
561 Posts
My class has 24 students. It would be that they would be on all at the same time but for brief pre-determined times, I think they are only going in for one classtime that would be 2.5 hours, but we would know date and time. They also then I would suspect could log in from home? Is that true Kae? Or were they going to be whitelisted fro that time only?
+0
#6498376 Aug 04, 2012 at 07:01 PM
Guild Officer
187 Posts
@grasshopper98: I believe the answer to your question will depend on which method we use to install the server (MinecraftEDU server, 3rd party, etc). That very question is one of the reasons we're researching 3rd party servers. Anyone have any other info to add?
+0
#6498815 Aug 04, 2012 at 09:17 PM
Guides
111 Posts
#6497210 grasshopper98 wrote:

My class has 24 students. It would be that they would be on all at the same time but for brief pre-determined times, I think they are only going in for one classtime that would be 2.5 hours, but we would know date and time. They also then I would suspect could log in from home? Is that true Kae? Or were they going to be whitelisted fro that time only?



This is a really good question. I suspect that some of the students would enjoy being able to continue their Minecrafting in their "off-hours."
Here's to all the educated people who don't hate games!
-
+0
#6523585 Aug 09, 2012 at 01:06 PM
Guides
12 Posts
The option we used is to host our own server. We have run across a few problems, specifically with the MinecraftEDU platform. It doesn't seem a vanilla server has the same issues; MCEDU server would not accept more than 2 GB of memory until we installed 64-bit Java on the VM we're using, small bits of the map don't load/disappear while playing, and we also had several problems with maps not fully saving when players exited. A few other issues include H&H problems, we had a hard time turning PVP on, you cannot copy the custom MCEDU blocks (WorldEdit), and we also found that in certain applications Redstone is "broken" (as in it does not function as it does in a normal Minecraft context).

For ease of use MCEDU is great, however for functionality I would say you're probably better off running vanilla or snagging whatever mods you want. I would also say running your own server would probably be for the best, but I'm not sure if you could find the hardware you need and keep everything running...
+0
#6526019 Aug 09, 2012 at 10:36 PM
Guild Officer
187 Posts
Whoa, excellent summation, Crim! I (and others hopefully) really appreciate you sharing your info about MinecraftEDU and the servers.

So now I'm really on the fence about which direction to go. I like the control that MinecraftEDU offers, but the technical issues you describe make me a little wary of going that route.

On the other hand, trying to piece together a server with server modification scripts (mods) makes me nervous too. Security could be a problem, as could keeping the entire things stable. Perhaps a survey of third-party Minecraft hosting in general is in order, as well as further research into MinecraftEDU....
+0
#6531694 Aug 11, 2012 at 01:00 AM
Guides
561 Posts
Well in the meantime I fed my dogs (minecraft) and I thought they needed fed, apparently not, they had pups, I am now up to four. Ha I caught myself wondering if I had them in the house and sitting down when I closed the game, imagine, thinking about the feelings of pixel-ated dogs or if they would wander around and get lost. Think I have had enough practice with Minecraft for a while.

I didn't realize how difficult it would be to get a server that would fit our MOOC needs, but when you are on the cutting edge of anything, many times what you need hasn't been commercialized yet. . .

I do want to put all of my students into Minecraft in the fall, one class, the 10 week ANTHRO, and so have time to figure out how to do it. They may have to be in individually and help each other (in class participation)
+0
#6542596 Aug 13, 2012 at 10:31 AM
Guides
111 Posts
#6523585 Crim wrote:

For ease of use MCEDU is great, however for functionality I would say you're probably better off running vanilla or snagging whatever mods you want. I would also say running your own server would probably be for the best, but I'm not sure if you could find the hardware you need and keep everything running...



I personally think that our own server is also the best option, if possible. The more I see of MinecraftEDU, the less I like it. I really think the freedom to do what we deem fit is really important, and having everything WORK PROPERLY is vital. We can always mod the game ourselves, we don't need MinecraftEDU for that.
Here's to all the educated people who don't hate games!
-
+0
#6673321 Sep 05, 2012 at 12:06 PM
Guides
561 Posts
I agree, and here is a link that showed educational use of minecraft. Minecraft used to create your Neighborhood, I still have mixed feelings about minecraft because of no "end game," no "storyline," and until you get obsidian and make a mirror to step into the other world it seems directional-less.

We do need our own server. Period. Hope that gets straightened out.
+0
#6944727 Nov 06, 2012 at 07:23 AM
Initiate
45 Posts
#6673321 grasshopper98 wrote:

...I still have mixed feelings about minecraft because of no "end game," no "storyline," and until you get obsidian and make a mirror to step into the other world it seems directional-less.



I must dissent. Minecraft is, like Lego, a tool-toy: a means of building with enough sub-challenges to keep it interesting. "Direction" arises in the interaction between players and game-world.

My 9-year old son nagged me about playing Minecraft online -- which I've not allowed him to do, because I don't want him mixing with every $#%& who can get on the Internet. I also have no clue about setting up a server.

So we share a Minecraft game-world, in which we play at different times. All the while we create a map of the world, noting places with interesting features, special resources, areas like chasms, villages or temples to which we could return later.

The challenge comes from the conversations we have about our shared world. A game evolved, naturally, out of this situation: let's surprise each other.

My son mused about how he'd like to have a "hotel" -- that night, I built him a skyscraper that soared up in the clouds, with a sign naming him as proprietor. Later I mentioned that it would be good to have railway lines between our villages --he not only started to build the railway line, but found out about a more efficient means of sourcing iron (for the rails) and researched powered rails that let your minecarts zoom along at a much greater rate.

He mused that a Mushroom Island would be an interesting destination, and found out that they only occur in the Ocean biome -- so we set up a box-search pattern in the ocean and found this "incredibly rare" destination in a couple of sessions.

He consults his friends at school about various techniques and functions; he watches a local kids' game show ("Good Game" and "Good Game: Spawn Point", a spinoff show for junior gamers) for Minecraft hints; he also works things out by trial and error on occasions.

Each time I open the game, something has changed in a subtle -- or not so subtle -- way. Our conversations provide a menu of possible challenges to be accepted or ignored -- our frequent blunders provide challenges, setbacks and the opportunity for endless good-humoured mutual ribbing -- and the learning purrs along, in the background, for both of us.

My dear Grasshopper: why do you not see these things?
http://www.youtube.com/watch?v=WCyJRXvPNRo

Good Game & GG: Spawn Point both at: http://www.abc.net.au/tv/goodgame/
(Being "down under" doesn't make me backward)
+0
Page 1