Thursday 7- 8 pm MST (Denver) Narrative and Gameplay in Game Design with Sherry Jones
"Narratology and ludology are two theories that have divided scholars in game studies; the debate arises from determining which theory is most effective for game design. Sherry will address the "narratology vs. ludology" debate, as well as the current game design trend to marry narrative with gameplay. She will also cover the key elements of narration that can facilitate game progression."
Yes MagisterP those are really interesting low-tech examples, it is amazing how ou can do a lot with so little. I was thinking that the idea of chance and dice were simply translated into something like a three-rolls slot machine, now they are very complex, but when they were three rolls and you knew how many symbols of each type were on which roll you could figure the odds for any payout. Now with computerized slot machines it is not so easy. We have moved from one payline to twenty or twenty-five pay lines. This was driven by the public wanting to be "badged" to be "leveled up" and the casinos have provided it. You get the sound of the clink clink clink of coins being dropped when you win even if it is coinless. Those of us wanting to gamify our classes should pay close attention to how the evolution of rewarding and keeping gamblers interested is done by casinos. They have spent billions to do this. How do they keep them playing? How do we do a game that has a similar drive to keep them playing. Hmmmm. . . need a grant to go to Las Vegas :)