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#7662191 Apr 11, 2013 at 09:03 PM · Edited 4 years ago
Artisan
58 Posts
So, I am trying to design something for my library orientation at the beginning of next year. I am not sure if it would be considered an scavenger hunt, arg, or a hybrid.

So far i know, I would like to start it with using Aurasma on my welcome to the library sign that would have a video of me welcoming them to the game/ library. I would also like to use QR codes like this one:



Which links to my wiki where I can post just about anything. I would like the hybrid to incorporate as many of these as possible:



Maybe I could have them create something as part of the game as a group to cover the creative and constructive.

I could add a website evaluation piece somehow as the critical.

And a "report back" piece maybe through twitter or comment on the wiki for the communicative.

What others may I be able to incorporate and how?

I don't want this to just be a hunt, find, and report back type of thing. I want them to be engaged active learners through this game. And I of course want them to learn some information literacy skills (or maybe assess them?) and or figure out where the resources they will need are in the library in case I am teaching a class or otherwise unavailable when they need them.

Maybe I am going in the total wrong direction on this. I did think about doing the mystery thing instead and I still could making it more of an ARG.

I plan on playing the NY library game to see if that will work as an option to have the students play or just get some ideas. (Maybe just an excuse for me to play during work lol. I can call it research!)

Has anyone had any success with offline leaderboards? I was thinking of an actual wall chart leaderboard for the game with some type of incentive attached for overall winning group. Or some of the other incentives mentioned in another post by leedale.
To each his own game ;)
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#7663901 Apr 12, 2013 at 07:18 AM
Initiate
35 Posts
I think the one thing missing is a simple narrative to drive the SH or ARG. It seems that the 8 Literacies inherently can be used in a "jigsaw" activity format, but why would each group need to learn from the others? What does this collaboration solve?
Latin Teacher
magisterp.com
MOOC III Week 2 Artisan
MOOC III Week 4 Collabrateur
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#7664985 Apr 12, 2013 at 11:40 AM
Guides
561 Posts
#7662191 Lleshrad wrote:


I plan on playing the NY library game to see if that will work as an option to have the students play or just get some ideas. (Maybe just an excuse for me to play during work lol. I can call it research!)

Has anyone had any success with offline leaderboards? I was thinking of an actual wall chart leaderboard for the game with some type of incentive attached for overall winning group. Or some of the other incentives mentioned in another post by leedale.



I don't have any solid suggestions unfortunately, and it does seem to lean toward scavenger hunt if all online, if you have them do something in real life, it would push the ARG definition, and you could have "scavenger/ARG" that I would call a hybrid.

I can share that I have played/am playing the "NY Library Game" but I haven't written out any report. I AM going to use a leader board in my class in the summer, it is going to be experimental. I teach at a community college level not K-12 so no "home room" so every class that uses that room will see our leader board, I am interested in their curiosity as to what it is all about or why it is there. I have never done this before.
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#7665831 Apr 12, 2013 at 02:42 PM
Artisan
58 Posts
Yes narrative is where I think I am stuck too. I need to figure out what would work best to encompass the journey. As for the collaboration piece, I feel that in the real world at most successful businesses people need to be able to collaborate and teach as well as learn from each other. People do not work in a vacuum. I would like the game to mirror that.

Let's see. I expect the game to involve actual physical activity in the library as well as online components and use of Aurasma or something similar .
The leaderboard idea would be more of leaderboard of about 50+ students that would all be taking part in the game. As the librarian, I have 11 different regularly scheduled classes w/ Pre-7 and also see most other classes (8-12) during research projects for specific targeted lessons so I have no home room etc either. Just about everyone in the school would see it at some point so I guess that could develop some gaming buzz around the school too.
To each his own game ;)
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#7696659 Apr 18, 2013 at 05:02 PM
Guides
561 Posts
#7665831 Lleshrad wrote:

Yes narrative is where I think I am stuck too.



You have quite the age distribution, but when I think about it so do I, I have 17-80+ in my classes! However, all would be categorized as "adult learners" I wish I could do something where I pair an older student and a younger one on a project that takes them not only to internet activities but into the community, however, we have to design our classes ahead of time and I have no idea of who will be in my class. Yes, people don't work in a vacuum, I need to remember that, it is the Message Design again, who is the audience, what are you "selling" that is your content and how are you going to engage them and also have an extended life of that knowledge or interest once the game is over.
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