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#8028587 Jun 23, 2013 at 02:54 PM
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52 Posts
I did it. I took the plunge and bought the $245 3D Gamelab account. I will give it a try this Fall and see how it goes. I need to see if this will improve student engagement and learning in my class.

The only part that concerns me is that I've gone to lengths (don't know if they're great or not) to free my Science classes of rewards and punishments (ie. no grades, no awards, no stickers or the like) and gamification is heavy on rewards (ie. XP, badges, achievements). It's all very extrinsic. I don't know that my fostering intrinsic motivation was very successful because there are kids who aren't motivated to learn and some kids don't even like Science (I know). So maybe offering XP and badges and achievements will work better.

I don't know. I just don't know. But I'll try it and see. At least I'll still be gradeless so all the XP and badges and achievements will just be for fun therefore not high stakes. Pure choice. I think I can live with that.
Al Gonzalez
Middle School Science Teacher
educatoral.com
Twitter educatoral
+1
#8030331 Jun 23, 2013 at 10:30 PM
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110 Posts
Unfortunately, I think you are going to kinda be stuck with having to use some form of external motivator to keep students learning...at least to start. As students find things they're interested in, I think the external rewards will be less important to them (although it is still nice to be recognized for what you've done, which is where badges/achievements can still be helpful). The nice thing about not having grades, is that students are less likely to get overly focused on the external rewards.

Anyway, congrats on taking the plunge. I'm interested to see how the 3D GameLab systems works out, so you'll have to post what you think of it.
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#8030335 Jun 23, 2013 at 10:31 PM
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110 Posts
Unfortunately, I think you are going to kinda be stuck with having to use some form of external motivator to keep students learning...at least to start. As students find things they're interested in, I think the external rewards will be less important to them (although it is still nice to be recognized for what you've done, which is where badges/achievements can still be helpful). The nice thing about not having grades, is that students are less likely to get overly focused on the external rewards.

Anyway, congrats on taking the plunge. I'm interested to see how the 3D GameLab systems works out, so you'll have to post what you think of it.
+1
#8030992 Jun 24, 2013 at 02:09 AM
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52 Posts
Yeah, you're right blueAppaloosa. We'll see how it goes.

I like the way you put it, that the external motivators keep students learning until they find topics they are interested in, then their internal motivation will take over. That's what I'm going for.

I just got started with my teacher quests on 3D GameLab and it's awesome! Highly motivating even to do the most menial of tasks, like reading through COPPA and FERPA guidelines!
Al Gonzalez
Middle School Science Teacher
educatoral.com
Twitter educatoral
+1
#8068333 Jul 01, 2013 at 04:55 AM
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20 Posts
You can leverage intrinsic motivators to do the job of the rewarding; no pressure no reward, but join or new system by making an account, oh and when making an account choose a 'class' digger-(archeology) cutter-(biology) mixer-(chemistry), etc. then add some quests that are fairly easy, like a short intro speech about why you choose this class, everyone who does a speech gets an item to equip the avatar with, one item each, first come first served. Show the class the items with some cool ones a few average ones and a bunch of stupid items to drive the student to complete first to get a good pick, but everybody gets an item so it is just a matter of time until by default the last people to do a speech (or even not do it) get the remaining items.
This item is still a kind of external reward, but the process of starting the generation of an account will likely be fun in and of itself, and you can offer praise for a lengthy intro and a quick 'good job' for a short intro.
This could develop into a guild like situation with all students who choose digger becoming a gild who presents information to the class.
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#8101625 Jul 08, 2013 at 02:29 AM
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52 Posts
#8068333 zarnack wrote:

You can leverage intrinsic motivators to do the job of the rewarding; no pressure no reward, but join or new system by making an account, oh and when making an account choose a 'class' digger-(archeology) cutter-(biology) mixer-(chemistry), etc. then add some quests that are fairly easy, like a short intro speech about why you choose this class, everyone who does a speech gets an item to equip the avatar with, one item each, first come first served.



Thanks for the idea zarnack!
Al Gonzalez
Middle School Science Teacher
educatoral.com
Twitter educatoral
+0
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