Games Based Learning MOOC
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Fun, Flow and Fiero Tweetchat

by kae on Oct 16, 2012 at 05:31 AM
Wednesday, October 17 - #gamemooc tweetchat 6 pm SLT
The Games MOOC tweetchat
Topic: Fun, Flow and Fiero
If this is your first tweetchat go to www.tweechat.com and use #gamemooc

We also now have a video - giving a short overview of the terms

Fun, Flow and Fiero

1 Comment
grasshopper98
Missed the tweet chat but here is a video that is internal to the Online Magic the Gathering Duel of the Planeswalkers, a clever person put music behind him playing the game very fast, at the end you see the Fiero AND the Achievements, and those two cards become permanent parts of his/her deck. Enjoy the FUN and FLOW and yes, the FIERO Fun, Flow and Fiero in Magic The Gathering Obviously this doesn't explain the game, but you can see the complications and many of the mechanics. I see all of them...

Turn
Time and time-keeping
Action point or points ( move a piece, draw a card)
RNG - Randomizer – card shuffled/dice rolled/AI generate
Capture/Eliminate Opponent resources
Visual Movement
Game Wide Resource management - Scarcity/ supply of natural resource
Single Player v. Multiplayer
Cooperative v. Competitive
Victory Condition Mechanics -
Goals
Loss Avoidance
Piece elimination
Puzzles
Races
Structure Building
Victory points
Number of points
Number of points at a predetermined time
Combination Condition
Community Collaboration
Discovery
Levels
Points / Experience Points
Quests
Virtual Currency
Progress bar
Leader Board
Sustained User Engagement
Bonuses

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