Wednesday, October 17 - #gamemooc tweetchat 6 pm SLT
The Games MOOC tweetchat
Topic: Fun, Flow and Fiero
If this is your first tweetchat go to www.tweechat.com and use #gamemooc
We also now have a video - giving a short overview of the terms
Fun, Flow and Fiero
Fun, Flow and Fiero Tweetchat
by kae on Oct 16, 2012 at 05:31 AM






















Turn
Time and time-keeping
Action point or points ( move a piece, draw a card)
RNG - Randomizer – card shuffled/dice rolled/AI generate
Capture/Eliminate Opponent resources
Visual Movement
Game Wide Resource management - Scarcity/ supply of natural resource
Single Player v. Multiplayer
Cooperative v. Competitive
Victory Condition Mechanics -
Goals
Loss Avoidance
Piece elimination
Puzzles
Races
Structure Building
Victory points
Number of points
Number of points at a predetermined time
Combination Condition
Community Collaboration
Discovery
Levels
Points / Experience Points
Quests
Virtual Currency
Progress bar
Leader Board
Sustained User Engagement
Bonuses