Notify Message
Welcome to the Games Based Learning MOOC
Current Events and Projects


March - April 2020 The METAGAME Book club will be reading Snow Crash with the Community Virtual Library (CVl).
The Book Club will start on Monday, March 22, 2021 and end on April 11, 2021. During this time we will have three synchronous meetings on Mar 22, 29, and April 5th starting at 5pm (Pacific Time (US)). We will meet synchronously in the Second Life Virtual environment at the CVL Holodeck: for approximately one hour.

Weekly resources, reminders, and content will be provided at the Metagame Book Club’s website: This Book Club will be an English Language book club, however all fans of Snow Crash, book clubs, or those looking to try a virtual book club for the first time are welcome to join in and share your perspectives and experiences.


METAGAME Book Club May - June 2019
The ISTE Games & Simulations Network and eLearning Consortium of Colorado will be doing a spring book club book club on Algorithms of Oppression: How Search Engines Reinforce Racism from week of May 27 - week of June 24, 2019.

In July and August 2019, we will be focusing on the construct of Immersion. We're pairing a science fiction novel with research on immersion.

It will begin the week of July 14 and continue through the week of August 5, 2019.

Games MOOC V

Our last iteration for the Games MOOC was Makers, Hackers and Gamers!

This was the last in a series of 5 MOOCs that lasted six week each. Feel free to look around the site for material. We are discussing when and how we'd like to do another. For now you can find us over at the #Metagame Book Club +.

For the fifth Games MOOC, we explored educational engagement in the Maker Movement, hacking along with the CCCS Hackathon project, the gamer disposition, modding and game building. Oh and building board games, exploring Minecraft and making Machinima!
For a little bit of inspiration, click here.

Jade Forest I by Center4EduPunx, on Flickr

Overview of the Games MOOC

This open course is designed for educators who want to learn more about games, simulations and game-like environments for education.

It is designed for all levels of participation. We are using the matrix from Dr. Lisa Dawley's Social Network Knowledge Construction as the model for the course.

So feel free to participate at whichever level you want.

1) Identifying Network Opportunities

2) Lurking

3) Contributing

4) Creating

5) Leading

We understand that certain weeks may be of more interest to you than others, so please feel free to vary your participation week by week. It is also totally acceptable to start during Week 2 - Characters and Communities or Week 3 - Build Your Guild. That's what an open course is - open! Your facilitators are passionate about their topics and do want to share and collaborate openly in a non-institutional fashion.

If you haven't done a MOOC or an Open Course before you can get an overview by watching the video here.To optimize your experience, we suggest you do the readings, participate in discussions, field trips and that you share through the journal, videos/screencaptures, screenshots and on your own blogs and sites.

A cMOOC (We may not be massive - but we are mighty!) is based on the educational theory of connectivism. So it's not just about you as a learner but also about the whole community, which is something that is integral to gaming, the gaming community and concept of a guild. If you are not already networked into a learning community or a gaming community, we hope this course will help you. Don't go it alone! Pose questions, answer questions, agree, disagree and then go do more research. And we're just talking about the game play!

To get a better idea of how to make the most of a MOOC, please watch the video below:

What is a MOOC? Here's a link to an introductory video.

To get started in this course please go to Getting Started.

The Games MOOC is an Innovation Project,  by Colorado Community College System-Immersive and Game-based Learning Faculty Challenge grant, is licensed under a Creative Commons Attribution 3.0 Unported License.