My quest, though like any MMO gamer I have many underway, is to determine how to use/develop games in education (including assessment) that maintains their play based nature. While my main interest is in K12, for practical purposes and a more challenging population, developing game environments that engage teacher education students in game play is my usual challenge. In this environment I tend to have to develop my own games as few exist that teach specific teaching concepts, though there are a few. Luckily my interest in and teaching of programming and computer education dovetail nicely with another quest, taking educational gaming to where students create their own educational games to manage their own learning processes, but that is for next level.
My quest is to see if I can incorporate some game based concepts into the online course that I teach for graduate students who are pre-service language teachers. Since they will all be working in a K-12 environment, I am also interested in anything related to that educational level as well.
I have no gaming experience, although I have installed Civilization on my computer recently. (I have yet to give it a try).
I'm not sure what types of games I am interested in. Since my online course is about the use of the Internet in education, I would like to include a mod on gaming, but you can't teach what you don't really know and I am just beginning to learn.
I'm a K12 history teacher and an avid gamer, although I don't have that much time anymore since my two sons were born :) I've been gaming since my Atari 2600 and Comodore 64. In that respect I'm belong the first digital and gaming generation. My belief is that a large (the best?) part of my learning has been informal, and that includes games.
Currently I'm learning and teaching at a school that tries to things differently: UniC in Utrecht the Netherlands. That includes enthusiastic support for games in the classroom. With some colleagues we're part of a broader research project on games in education.
My inspiriation comes from the usual suspects: Jesse Schell (Art of Game Design!), James Paul Geen, Jane McGonnical to name a few.
In the "classroom" I've been using simulations with gaming elements (EU,UN, WW1) and lately with an online component in Buddypress, board games (diplomacy, Axis and Allies) Videogames (civilization, Rome:total war) Currently I'm designing a Game Based Curriculum.
Hopefully I can share some of these experiences with you.
My quest? Meet other travelers and hear their tales visit faraway lands Be part of this adventurous guild Slay monsters!
Specifically I want to get a clearer view on what GBL is. How play influences learning How games can be combined with (peer-assessment) Curricullum integration What experiences do other people have with games and learning And to learn what I need to learn
History| 21st century Education| edtech| Serendipity| School as 3rdspace| Flippedclassroom|Gamebased Learning| Learning, teaching, curating and designing at UniC Utrecht.
I am a bit of a wandered in this MOOC (like other MOOCs!) I don't have any predefined goals, other than learn new things, and see how I can apply them to practice (and if I like it enough, venture out!)
I tend to not seek out other participants for team work, however I am not averse to collaboration. If collaboration happens, it happens. Forced collaboration is no good in my book :)
My Quest - may likely change, but for starters... I want to incorporate gamification into professional development for a K-12 instructional population mostly because the methods currently used are just not working and are, frankly, a little boring. I know that teachers often teach how they were taught so incorporating games would demonstrate strategies potentially useful for their students (k-12). I am fascinated by the use of virtual worlds and MMORPGs. Virtual worlds would require development of structure from an instructor, while MMORPGs would require some creative use of a somewhat structured environment. I think that game elements would be fine for starters, then move into full blown games as I and my participants "level up" to the use of the concepts.
My experience in gaming, hmmm...haven't we all played board games, card games, sports, make-it-up as you go along games and digital games? I have done all though some better than others. I continue to play words with friends with former ESOL students and young family members and lately have spent a great deal of time in WoW. To counteract those long hours of inside I have recently downloaded Zombie Run into my iPhone, now I run from zombies and get my cardio in.
My expectations of Game Based Learning 's impact on my target audience (teachers) is to have them learn in an interesting and fun way so that they may not just learn concepts they need but use the same strategies with their students.
Collaborators? You bet! Things always seem to work out better when you include collaboration, and it is so much easier today to collaborate with like-minded individuals anywhere.
I work in higher education and they are not very big on integrating games yet but games based learning theories and practices are deifnitely useful in creating engaging activities and learning scenarios and I would like to be able to implement some of this into my work as an online educational designer. Not sure about the types of games as yet and I don't have a lot of experience with games except the Zynga ones I play on my iPhone, iPad or Facebook.
I expect that any GBL with have a great affect on student engagement and motivation and so it is a very big positive.
I am definitely interested and collaborating on ideas with other similarly placed colleagues.
I read a guest post on EmergingEdtech by Justin Marquis. Introducing a Game-Based Curriculum in Higher Ed His post examines the why’s and how’s of incorporating game based learning elements into the higher education curriculum. It starts off well as he builds on Jane McGonigal's work to provide four reasons for why gaming is an excellent fit for higher ed: Urgent Optimism, Social Engagement, Blissful Productivity, and Epic Meaning. The rest of his post goes on to using games in the learning experience. I think that misses the point. Learning (education in particular) is already a "game". One that is sometimes obscured.
My quest is to make the "game" of education visable and to find ways to create an educational experience that evokes urgent optimism, social engagement, blissful productivity, and epic meaning.
Somehow, I think that the connectivist mook holds promise for this endeavor and the use of the guild site in lieu of an LMS frames the experience as a "game" in an of itself.
Hrrrm... tricky one - I'm usually running 3 quests and at least one daily and you want me to just choose one!? :) Teehee
I guess my mission here in the Games Mooc is to reflect on and refine/improve what we're doing at Massively Minecraft - so i'm looking forward to lots of interesting discussion - especially from those who are working with kids k-12.
Some questions I'm thinking about: How can we support kids to better engage in the 'big g' of our game? What are the best ways to provide kids with a useful toolset they can use to design and navigate their own quests/awards/learning missions? What support do teachers need to take sandbox games like Massively into the classroom?
My secondary mission is to not let work distractions turn me into a lurker! hehe ;)
Really, though, my biggest goal in all of this is to figure out how to use Game Based Learning in a technical and vocational classroom. I can certainly see how immersive games click right into place for an English classroom or a Science classroom. How in the world do I integrate games into a classroom where everyone's there to learn Photoshop or web design?? :/
I'm also simply looking to expand my own personal learning network. I am almost a professional lurker! I want to be able to make a contribution during these early days of GBL.
This may be too high tech but I believe you can create the "game" by framing the tasks in interesting ways. Here is a low tech approaches by Sivasailam (Thiagi) Thiagarajan it is called a production simulation. This one is about powerpoint, it is a frame game meaning you can use it with a variety of content.
Quest 1: I like reading about video games. There was already an epic post on here about the games that this person played and it was absolutely fascinating. I will continue to seek out interesting posts.
Quest 2: Network with at least 2 other gamers who have used/are using MinecraftEDU.
Quest 3: I will figure out what "flicker" is. I'm not sure I even spelled that right. I teach English, so that is really kind of a painful sentence to type.
Quest 4: Figure out how to add my picture in my profile. Every time I fail, I will build empathy for my students who cannot navigate simple course technology.
Quest 5: Develop super ability to not envy the person who gets the Leeroy Jenkins award.
Here is my quest. 1) I seek examples of successful uses of gaming in college cources 2) I seek best practices for developing, using, and assessing gaming in the classroom 3) I seek platforms for game development for use in education 4) I seek exposure to new gaming experiences
Ideally, I would like to be able to propose a game-based approach to a college faculty member, show them how it could be used, and then be able to support the adoption but also assess it's success.
Most of the teaching I do is online, and this is a good experience for me, as I have no experience at all with GBL, and I am able to relate to some of my students who find an online course rather daunting, due to unfamiliarity : )
I'm interested in applications for higher education. My quest is simply to absorb as much as possible and learn about the different types of games and applications available, and hearing about examples of successful integration and learning.
I'm particularly interested in understanding how particular learning objectives might be reached effectively through GBL. I can see a lot of general creativity and and awareness of the context of a learning object, but I would like to know more about how others have provided measurement of a competency or knowledge outside of traditional modes.
One thing that piqued my interest in GBL was hearing about a project that Beth, one of our facilitators, did with immersive learning and the Tibetan Book of the Dead, which opened my eyes to some of the possibilities.
I played Viking Quest, which I thought could be engaging for students, yet I was, at first glance, unsure how detailed one might be in integrating this into a humanities class. Perhaps there are other levels or ways to expand this, and I would like to investigate it further. I'd appreciate any tips along the way as I embark on my own journey of learning.
The best way to describe my quest is to explain how I quest with new ideas. I will collect the quest, complete 90% of it, then find a more interesting quest and complete that to 90%, then find a more interesting quest, and so on...
•What level of Education are you thinking of using GBL for? Year Levels: 7-12, Age of students: 12-18 •What types of games are you thinking about using? 3D RPG Questing Games •How much experience do you have in gaming? Xbox Games, WoW for 2 years (Pre-cataclysm), and a whole bag of others •What are your expectations of GBL's affect on your students / clients? First and foremost - Engagement. Enthusiasm for students to "Study" at home by playing a "Game" •Are you looking for collaborators In GBL, Yes. Although I might be waiting until the Australian Curriculum comes into affect.
Since I'm an Education student and have no experience in actual teaching and learning processes, or games in general, I have not a clear vision about my quest. Seems like I have wondered to this games MOOC and started to study about all of these new things. Everything is completely new, all the words, concepts and games, and my worry is, how on earth I can learn as much as possible about games based learning in this lifetime! I guess my guest is to learn the basics and then think about a more challenging and glorious guest... The biggest question I have at the moment is why I should use games in teaching and learning?
My quest is to find new adventures in mentoring young apprentices, in world in the new world of dreams and imagination. Far to long has the evil corporal indentured its citizens in to compliance and conformity. We the new generation of educators need to help our generation learn how to process new information into ideas. ... mean while... back at the ranch ... I am a Software Engineer of ten+ years, and have been teaching part time for the past 2 years. I look forward to learning new ways of teaching that I can use in my class room and as a professional.
My quest is to push the envelope in what I present in my class. It isn't thinking outside the box, I never was in the box. I have no training in education and only one class Sociology 7xx Sociology in Education at the University of Colorado, so wasn't indoctrinated into what I should do. I have since taken some training via FRCC for instructors, but I feel I have a free hand to experiment and do whatever I can in order to help my students learn and to incite them to want to learn as a group. I must be something right, my classes are generally wait listed and I see the students taking another class from me. My quest is to improve my theory of games and to see new ideas I might adopt or modify for future classes, face-to-face and online. I want to have my students remember my classes as innovative, fun and informative.
Here in the MOOC, I work more with discussions, images, Flickr, interfacing with the Monday morning live feeds, and participating in any game activity. My quest is to be helpful when I can and be supportive. I will learn from you too!
To me life is a game, that is why I am the grasshopper, I hop from one idea to another always having a good time, I should pay more attention to Game of Thrones and the Starks, "Winter is coming." However, I am storing up all the information I can regarding gaming and education to use in my classes. I hope to share it with other instructors and administration to increase adaptation at FRCC. Everyone already thinks I am a geek, and I intend to prove them right!
My quest is to develop a game that can be used either as full curriculum, or at various lesser degrees if I find myself in a district unwilling to go for it. I have 7-12 public/private students in mind. I am thinking of either augmented reality or role play in order to communicate with the ancient world.
Gaming experience? Aside from Sega Genesis and Nintendo Game Cube, I used to play Commodore 64 games, got hooked on Heroes of Might and Magic, then quickly became engulfed in Gemstone (III). After years of various board games (I DID create my own once), I played WOW for a couple years. Magic the Gathering has been scattered throughout, beginning with Revised edition.
My latest interaction with gaming has been with a recently developed game by the Pericles Group entitled Operation Lapis. I do not wish to emulate this game, but do view it as a model for what can work in a Latin classroom.
I don't know what to expect at the moment, and would consider collaborators once I have attained a comfortable level of understanding myself.
Latin Teacher magisterp.com MOOC III Week 2 Artisan MOOC III Week 4 Collabrateur