I can't pick just one quest, Abacus. I'm looking to devour more information, find other people's cool ideas to join, and (possibly) most importantly, recruit for and plan the Zombie Apocalypse.
I work with both developmental and transfer-level English comp classes, and the transfer-level are the ones I would probably be pulling games into. For the Zombies, for example, it will probably be my Composition I (Freshman Comp) class joining. I am looking for collaborators from all over, all subject areas. My hope is to create a sense of sense of global emergency and collaboration for the students, and the more classes & specialists we have collaborating, the cooler I think it will be. So, come play with me!!!
In the past, I've done a war of the islands/worlds game (stolen from a lovely high school teacher who published it in a book I've forgotten now) with both levels. Students aged 16-46 (the range in my classes so far) got into the game and told me afterward that they had both enjoyed it and learned from it. I think what I like about game-based learning is that it changes the dynamic of the classroom. I see my students relax when our work is framed as a game. I think games take the fear of classroom performance out while raising the stakes beyond a grade. It's the same thing, to me, as doing a real-world project. I ask My students to put themselves into the role of community organizers to solve a real world problem in their neighborhood, and it is always very popular because of the pride that comes with struggling through how to fill that imagined role, the same idea as solving problems in a game world. Like Jane McGonigal says, though, in games, everyone can be the hero/superstar that they want to be and not worry about whether reality will put a damper on them. /ramble -Shila
The Zombie Apocalypse is Coming....Are You Ready? -DoZI