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#6374517 Jul 10, 2012 at 08:28 PM · Edited 7 years ago
Consigliere
61 Posts
My experience has been that when I discuss with other instructors on how I use games in the classroom, instructors tend to look at me dumbfounded, as if I'm wasting class time letting students play games all day long (yes, making class fun is exactly the point). Since I currently teach English Comp and Lit, my quests would be:

1) To demonstrate how gaming can elevate the rigor of college courses, no matter the discipline (no, really, designing a game that people want to play is really hard!)

2) To create effective assessment measures to show how gaming help students to succeed in future college courses (I am teaching introductory college comp courses after all).

I am quite hopeful that after "absorbing" all the good ideas and vibes from this MOOC, I will be able to immediately implement my goal to insert gaming in college courses (Philosophy courses? Here I come!)
Mind Erasure (aka Sherry Jones)
See my Visual Bio!!
+2
#6377214 Jul 11, 2012 at 12:16 PM
Cataclysmic
128 Posts
I feel your pain. Maybe your colleagues should read Jim Gee's What Videogames have to teach us about learning. Read it this past year- FANTASTIC!
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Feel free to call me "AK"
Blog: http://idstuff.blogspot.com
LinkedIn Profile: http://www.linkedin.com/in/koutropoulos
@koutropoulos
+0
#6386837 Jul 13, 2012 at 01:51 PM
Initiate
9 Posts
Yes....the designing of a game that people want to play seems better left to the experienced. I'm happy that so much already exist and hope to borrow from others and use their (your) great stuff.
8) KathyL
+0
#6391951 Jul 14, 2012 at 08:40 PM
Consigliere
61 Posts
Thanks akoutropoulos for the book link.

I just listened to James Paul Gee's explanation of the "Big G" games, and how he abhors educators making students play little games for game sake.

I'm totally looking forward to reading this book.

Thanks again!
Sherry
Mind Erasure (aka Sherry Jones)
See my Visual Bio!!
+1
#6395358 Jul 15, 2012 at 03:13 PM
Cataclysmic
128 Posts
The one pitfall about the book (and criticisms I've read in Goodreads) is that Jim writes about games that people may not have played. The games are not new, so people can get them for cheap money, but sometimes if you're not a gamer you may feel a bit lost :)

#6391951 Mind Erasure wrote:

Thanks akoutropoulos for the book link.

I just listened to James Paul Gee's explanation of the "Big G" games, and how he abhors educators making students play little games for game sake.

I'm totally looking forward to reading this book.

Thanks again!
Sherry

--------
Feel free to call me "AK"
Blog: http://idstuff.blogspot.com
LinkedIn Profile: http://www.linkedin.com/in/koutropoulos
@koutropoulos
+0
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