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#6378382 Jul 11, 2012 at 04:46 PM · Edited 8 years ago
3 Posts
I'm not a gamer, unless you count playing Mahjongg online at Facebook, so I am here to simply familiarize myself with what's out there, and draw inspiration to create a gaming-style writing exercise in my creative writing courses.

I remember back in 2000, when I first designed online courses for another college, I wanted to incorporate some fun interactive exercises, to take full advantage of the Internet's unique capabilities, but it took me awhile to get this goal accomplished. In the past five years I've added a few interactive exercises in my British Lit course, one called "What's Your Romantic Style?" to go with the Romantic Poets unit, and one that involves matching and drag-and-drop that's designed to help students write a more cohesive literary analysis essay. I also include a poster project using Glogster, where students create a poster about a poet. However, those aren't quite the same as a gaming exercise.

So, I'm here to move to the next frontier!
Angela Havel
#6382474 Jul 12, 2012 at 02:33 PM
Guild Officer
343 Posts
Fairly modest quest, but at the same time.....

So, (this is assuming you want to bring a game into British Literature) what aspect of that course do you feel that your students aren't getting?

Or is there a part of that course you wish your students could have a deeper understanding? Is it what life was like at the time? Is it milieu?

Do you have something specific you would like to address? Or would you like to look more at some games to get ideas?

twitter @kzenovka
Games MOOC Instructor and Designer
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