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#6400083 Jul 16, 2012 at 02:50 PM
Envoy
45 Posts
Compare these two games as far as flow, fiero and fun!

What do you think?

Tutors and Victorians : Dressing Up http://www.bbc.co.uk/history/british/launch_gms_victorian_dress.shtml

Gladiator http://www.bbc.co.uk/history/ancient/romans/launch_gms_gladiator.shtml
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#6401911 Jul 16, 2012 at 10:23 PM
Initiate
19 Posts
Neither of these games thrilled me but I'd give it to Gladiators by a nose.

They were both too quick to allow for any particular sense of immersion - the 60 second time limit on the gladiator game seems kind of arbitrary and it meant that I didn't have time to feel any kind of connection to the characters that I was suiting up. Similarly with Tudor/Victorian, I just had no reason to care, beyond the satisfaction of being right or wrong.

I can only assume that these games are generally played after you have spent a little time learning about the various costumes and time periods and have a greater base knowledge. I would've found the Tudor/Vic game more interesting if there was a little more information about why the particular items were important/relevant to those periods.

Fun: not so much - seeing the armour/weapons in action, the pros/cons of my choices might have helped there

Flow: No time and little reason to be engaged with the activities

Fiero: Getting the thumbs up/down was a little more satisfying that the dings/buzzes
My (occasional but getting better) edugaming blog: www.gamerlearner.com
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#6405446 Jul 17, 2012 at 03:03 PM
Initiate
3 Posts
I agree with colism's ratings, at least from an adult level. However, if the audience was an elementary school-aged, gifted child, these may be more fun for them. There are very young children who could be reading English literature while at the same time still socially and emotionally their chronological age. These games would be like playing dress-up in Kindergarten or 1st grade.
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#6411737 Jul 18, 2012 at 06:28 PM
Initiate
5 Posts
The Victorian and Tudor clothing didn't do much for me. I did find the sound effects, images, and story of the gladiators game to be motivating and fun. I have absolutely no interest in the topic of either game, yet because of the gladiator game itself, I wanted to get it right. Maybe it was because at first I was guessing wrong and Caesar insulted me :)
-- "If you go a little loopy, better keep your nurse well-paid!"
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#6415913 Jul 19, 2012 at 02:40 PM
Initiate
4 Posts
Hmmm. I am with you mathdanmom. As far as short and quick games I would say that the Gladiators won in flow and fiero, but neither game I feel would be something I would want to use to have students learn about the topic of clothing and gear in those time periods. Perhaps as way to start off a lesson and pique interest I would by far choose the Gladiators game. I actually kept trying to do it without the clues to see how well I could do and found myself getting frustrated and wanting to retry to show that silly emperor that my Gladiator could in fact survive. So I would say that it did have both flow and fiero and was successful in that mission, however, as far as me remembering the information I learned I am not sure I would remember it as well without extending my knowledge a bit more. I finally gave in and looked at some of the clues:). However, to me they felt very much like edutainment and could think of some other COTS (maybe Rise of Nations) that of course take longer to play, but might inspire students to dig deeper and learn more about the topics.
Hannah R. Gerber
www.thewritegamer.com


"We do not grow into creativity, we grow out of it--or rather, we are educated out of it." Sir Kenneth Robinson
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#6416974 Jul 19, 2012 at 06:06 PM
Initiate
4 Posts
I actually had some issues understanding how to play the games at first.
I wasn't sure what the purpose was, or why i needed to complete the mission.

It might be because I didn't full read all the description provided on the website, but I think there should be some quick explanations so that ppl can really understand the game.

I thought that the gladiator game had some flow, I wanted to see the thumb go up a bit, but the other one was not what i was expecting.

Sorry to say, but it almost felt like ppl wanted to make these games so that they can call it "edutainment games"...
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#6417084 Jul 19, 2012 at 06:34 PM
Guild Officer
187 Posts
#6401911 colsim wrote:



Fun: not so much - seeing the armour/weapons in action, the pros/cons of my choices might have helped there

Flow: No time and little reason to be engaged with the activities

Fiero: Getting the thumbs up/down was a little more satisfying that the dings/buzzes



I think the Victorian / Tudor graphics would have been much better if they'd used screen grabs from Second Life!

I played the gladiators game several more times than the Victorian/Tudor one, myself. I liked the graphics better with the gladiator game and was much more motivated when I got approval from the Caesar! Funny how much such a small touch helped!

What kind of change to the "You Won!" animation might help the Tudor/Victorian game?
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