#6422136 Beth wrote:
How do we balance individual and group achievement when we take games into classes (or vice versa)?
Beth
Let me extend that by applying it to education and MOOCs. In MOOCs (at least those where participants aren't looking for credit) Lurking is A-OK with the creators of the MOOC. Many do participate, but there are also a lot of drop-outs and lurkers (not sure what the percentages are since no one is tracking those stats).
So,
- participation in MOOC is equivalent to a guild's group mission, while
- lurking is sort of like single player
In the "old" days of video games, my classmates in school would try to prove that they accomplished something by describing what happened at the end of a state, or a game - but unless they had a polaroid you don't really know if they accomplished something (hey, original screenshots!)
These days achievements and trophies (at least on iOS, Windows, xbox, playstation and OpenFeint) you can really show that you did accomplish something (well, unless someone else was playing with your account). This way, both lurkers and team players can show their accomplishments and understanding. So...how do we transfer this (meaningfully) to education so that both active participants and lurkers can demonstrate competency?