I am not going for the Networked Educator Badge, since I am a facilitator, but I just want to say the quality of those sessions were so high. I especially liked the MMORPG tours. Wasn't a weak session, sorry I missed the Pirate's Ball in Second Life, but my ankle monitor won't let me go that far. (just kidding about the ankle monitor) Which brings me to an interesting question since my background is in prisons and halfway houses and the criminal justice system, could MMORPG games be used in a prison environment to teach outside world skills? (would have to be locked/single server and classroom monitored). Hmmmmm Good luck and best wishes to all the BADGE hunters! GO FOR IT!
What I really liked about the videos was that they were concise and not overwhelming. If you didn't know the material, it went over it well, and if you do know the material they make good refreshers.
I agree with that, and I did try to look at the ones that I really knew the content, like the "history of zombies" (I am on top of that) and saw that if you didn't know the history and study Voodoo, as practiced in Haiti, this got you thinking about the rise of "zombies." I am also intrigued by the interest in zombies in the United States, as this isn't really a world-wide phenomena, and our possible feelings of spinning our wheels so to speak, that we are being controlled by the "other." We go to work, we do what we have to do and we work in cubicles, we all drink Starbucks, etc. Are we actually reflecting our own lives in this augmented reality of zombi immersion? Why not Plants v Cats or Plants v Giants? Why now, in our society is it the Zombie Apocalypse we expect in our future? Why not Lemmings v Fiscal Cliff, if games are reflective of our society? Gun ownership is tighter in real life yet we gravitate to first person shooter games with massive hand-held weapons. The commentary on modern United States culture is there, I just can't make a solid connection. Need a grant... LOL
I am not going for the Networked Educator badge either but for the Brave Beginner one, however, I have to say I enjoyed all the VWGU videos. I especially liked To Bagde or Not To Badge and MMORPGs, Machinima. MOOC & the Metaverse: The Future of Learning in Games. The discussion on the anonymity avatars offer users was of particular interest to me as from what I have been reading performance anxiety is greatly reduced when hiding behind an avatar and this is extremely important to language learning. With all the research done on customized avatars (which can have a profound influence on the motivational outcome) that indicates that the potential is here, an important next step would be to realize this potential. Also, the talk about machinimas in learning was fascinating.