#7561347 myfirstmooc wrote:Perhaps having a safe and encouraging environment in which to practice boldness, develop and apply creative solutions, take definitive actions, and most importantly, be willing to fail and do it anyway, are powerful motivators and positive life skills worth cultivating.
What an excellent description of what makes gaming fun! It also gives opportunities for us to offer students a challenge to collaborate on without so much of the stigma of "groupwork" attached.
[quote_post7561347 user=1006097]I'm not yet sure how I can implement this new awareness in my role as an instructional designer in an academic environment, but I am certain that I won't be quite so quick to dismiss a game-based activity or format as inappropriate or silly.[/quote_post7561347 user=1006097]
It's all in
how it's implemented, really. I regard it as an additional tool in my toolbelt. Even when a full-blown gaming session might not be appropriate to help students learn something, some of the elements of gaming can be applied.
You might find it helpful to go back through some of the previous MOOC session's we've had, too. There's a LOT of reading there, but some true gems stand out. They're in the top menu under "MOOC I" and "MOOC II".
Love the username, by the way!