Shadow Era card game is my favorite app that I use on my Mac. It lets me jump in, accomplish something in 5-6 minutes and jump back out. I hear it is similar to the Magic card game. Shadow Era is also free.
WoW used to be my favorite. However, it was difficult for me to jump into it, play for 5 minutes and then jump back out. Also, the monthly fee bothers me since I am currently watching my pennies.
I tried downloading WoW recently just to see what it would be like on a Mac. However, it did not work on my MacBook Pro (Early 2011). I'll share the specs in case someone spots the issue:
I have similar problems when playing games. Recently, my available time has been cut dramatically. I used to be able to go play WoW for 2-3 hours. Can't do that now! Even if I decide I want to get in to do "just one quest", I find that it doesn't attract me the way it used to. I still play, but it's gotten cut down a lot.
Your Mac should be fine with WoW, by the way. Mine is a 2009 model and it works ok there (I turn the settings down quite a lot). The biggest issue with mine is that my operating system is almost too old (10.6.8). I don't have any solutions to offer regarding that, unfortunately. It really depends on what went wrong when you tried to install it.
I am trying to review as many of the discussions as I can since I am so uninformed about games and Leedale's comment about not being as attracted to WoW was interesting as I wonder if using games in the learning environment would affect those who play games a lot because I would imagine that if you have grownup playing games that games in the classroom might seem mild compared to some of the more frequently played games or the ones that are more challenging...
#7594315 Mar 28, 2013 at 04:07 PM · Edited 6 years ago
I absolutely believe that can be a concern. For week 1 and continuing on, that's why we talk about "hard fun", flow and fiero. Can educational or serious games compete against COTS (commercial off-the-shelf games)? I think sometimes yes and sometimes no. Jim Gee uses the expression, "putting chocolate on top off broccoli." As educators that's where I believe we need to focus. We have lots of textbooks and other pre-packaged curricular material that does not engage our students. We need to learn enough about games to be able to find the right type of game that can engage our students. It's also why we brought out Keller's ARCS model of motivational design.
@Kae "We need to learn enough about games to be able to find the right type of game that can engage our students." Either the right type of game or a game played a slightly different way...
For example, rather than playing World of Warcraft as a typical player, an instructor could have students create merchandise for a Branding Design class. Or use Minecraft to study basic Geology or Geography.
But yes, for adults who play games on a constant basis, games in the classroom might seem tame in comparison. To put it in business terms, though, that's why you need to know your market (audience). My students don't game very much, surprisingly.
As Kae said, we always need to be evaluating in terms of something like ARCS when we decide to introduce and use games in the classroom. Some classrooms may be fine with games in terms of grabbing Attention, but have difficulty with figuring out the Relavancy, for example. It has to be better than playing a textbook publisher crossword puzzle with math terms. :)