I had seen this video previously, and it is well worth the hour spent to see it again, the slide show version helps on key points. Bootstrapping, as an anthropologist that collects sayings and their derivation, "bootstrapping" come from an interesting place. It is said that you can dig a hole so deep around yourself (bad decisions,etc.) that the only way you can pull yourself up is to grab your boot straps (those loops you use to pull your boots on) and lift yourself out. In other words, creativity and ingenuity as well as faith in your ability to do the impossible to get back on solid ground. As a matter of fact that old thick cable between your disk drives and your motherboard was called a "bootstrap." [sorry,my mine is full of all this miscellaneous information, have to get it out while I have the chance]
I know you mean to extrapolate from games or classroom to further exploration, to use past experiences to move you to a higher plane. We see that with children who get an interest in reading in the classroom and then start reading on their own. I think where mobile games can bootstrap to reality is most easily seen in Geo-caching or taking a virtual tour of am museum and then visiting the museum and using the mobile device (with headphones of course) to listen to the app tell you all about what you are seeing.
I really am not using mobile apps in my classroom, not all my students have mobile devices capable of internet full unlimited data plans, and at a commuter college, it is almost impossible to get them together outside of the classroom.
I have examples of bootstrapping, but not with mobile devices, the use of Second Life, participation in a Global Conference and creating a Day of the Dead altar at a local museum, which included opening night, did bootstrap them out of the books and videos to real life application, we did have QR codes for each of their part of the altar that would take you to a small Animoto of their name and what was there, in that way we did bootstrap reality to a mobile device. Here is one of them:
Example of Video that could be accessed at the Museum on a Mobile Device by QR code