I also tried the Endgame: Eurasia game... I heard about the controversy over the Apple Store's denial of the game due to its proximity in content to current events in Syria... Not sure why that's an issue exactly. The "Syria" version looks like it's exactly the same.

Each round has two phases -- the political phase and the military phase. The former requires choosing from available cards/choices that will maximize your support. After confirming your choices, you get a summary of results: how much your support went up or down. In the military phase, you choose the cards to do battle with the regime, and there are 6 different parameters to pay attention to. Gameplay in this phase seemed similar to CCGs like Magic: The Gathering with "Attack" and "Resilience" numbers to pay attention to when matching Rebels vs. the Regime. In fact, after a while I was simply focusing on these numbers and not really immersed in the narrative of the game. Support can be diminished more or less based on the tactic chosen.
At some point I am offered a peace agreement:

It seemed too soon in the game, and the flavor text suggested that it wouldn't be acceptable, so I passed and continued for another number of rounds.
Eventually I do accept a peace agreement and get the following text:

The end of Endgame provides more screens of text to wrap up the narrative component of the game:

The next screen continues this denouement:

Until I'm invited to accept outcomes and finally finish the game:

This might be useful in a social studies or global studies class studying the current conflict in Syria. It would be interesting to see how the various outcomes (based on your decisions inside of the game) point to true possibilities for how the conflict will resolve. I would probably want students to journal about their decisions to make sure they were absorbing the narrative content and not just letting the game mechanic guide their decisions, as it seemed to do so for me.
It has the advantage of going quickly... Its being text-heavy may not be a bad thing, especially if using it in an educational setting! (After all, aren't we trying to trick them into reading and enjoying the process while they're at it?!).