After playing around with Aurasma, I've discovered that the first major hurdle is finding/creating engaging content in terms the auras themselves. Yes, there are templates to use in their library, but they are more "cute" than relevant. For example, using a cartoon in the textbook as a trigger, I was able to create an aura of a squirrel skittering across the cartoon panel. Entertaining, but not worth the effort.
So, the most work will be creating engaging auras for a location based AR game. If students are walking up to a location in a school, does an old version of that site pop-up (student art, archived photo/video)? I want to know whether A) this aura content exists, and B) what use is that for any classes other than local history?
For a murder mystery, are we to grab Clipart, dare to swipe copy-written materials, make our own short clips/audio files? I think the danger is to have a product that is NOT coherent in its presentation (a Disney character aura, a home-produced guitar recording, a ripped video from CNN, etc), and since this whole idea relies on its presentation, how effective can it be?
I am VERY interested in this technology and game design, despite what I see as a lack of relevant resources **UNLESS** it is classroom/student created as part of the project/process. The only caveat I have is that this seems rather time-consuming with standard 40-45min meetings each day in a typical high school. Emily Forand even said that her time was limited while working with college students (I realize she was working with IF, but I am using the basic prjoect creation idea and age group as examples).
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