I got a code to try Ingress on a LG Optimus S two months ago and the App never worked well. I am interested to try it out again and see if it works - or maybe steal my wife's phone and try it out on that. :)
I think this brings up a great point, that sometimes when you are on the edge of technology there are issues that arise that prevent a perfect adoption into education. We are on a sort of "results" field where I can't really be demoing products all the time if it affects the learning of students.
One of the problems I ran into when I taught High School was that I had 5 different preps to teach from day to day in Spanish, Math, and Computer Science. I really didn't have time to test and try ideas in conjunction with preparing what I was going to teach the next day. Now that I just adjunct for one class a the University when I come across technology and ideas I think about them in the broad sense, but when it comes to "demoing and practicing" I have a little bit more time to focus on making it work as smooth as possible.
At an instructional design conference our University put on I was in charge of the 1/2 hour right after lunch to build "networking activity". I put on a game show of "Designer Feud" (Legal insertion: Any relation to Family Feud was clearly "coincidental"). I brought in statistics from Inside Higher Ed, Journals, and other relevant information to Instructional Designers. All in all it worked out well, but the point I wanted to make was that I had the time to manipulate and work on the flash game with sounds and realistic video and to test and try the game show for a couple of weeks (all for a 1/2 hour increment). I remember all the game shows I did in high school and they lacked a lot of the polish that Designer Feud had, mainly due to time constraints that I had in each class.
Designer Feud by
samgedeborg, on Flickr