Notify Message
Forums
Page 1
Search
#7640663 Apr 07, 2013 at 09:08 PM
Initiate
35 Posts
Read about Magicians, a game that relies on player-created narratives. I realize this kind of crosses over with Week 2's Mobile Apps idea (Dragon Dictation or similar app needed), but the game design sounds great.

So what happens if one of the players sticks to limited actions and doesn't really contribute to the narrative as much as others? Well, the way Kyle Simons designed this game is so that at least that player is still practicing the target language [Korean]. I see Differentiated Instruction (by process/activity) built right into this, so check it out!

Good stuff.
Latin Teacher
magisterp.com
MOOC III Week 2 Artisan
MOOC III Week 4 Collabrateur
+0
#7640837 Apr 07, 2013 at 10:17 PM
Guild Officer
187 Posts
Really interesting idea!

Well, first of all, I had to look up differentiated instruction. :-) Awesome concept!

It said that the language was built into the game as a magic system. That reminds me of a game where the fight mechanism came from players typing in JavaScript-like commands to their fighting robot...very fast.

It seems like this game is for face-to-face play, with everyone using a smartphone to check their "spell casting"? Is this correct? Are there any links that explain the actual gameplay?
+0
#7642528 Apr 08, 2013 at 09:26 AM
Initiate
35 Posts
#7640837 Leedale wrote:


It seems like this game is for face-to-face play, with everyone using a smartphone to check their "spell casting"? Is this correct? Are there any links that explain the actual gameplay?



Yes, there is a link to the Kickstarter and this video shows a game being played (albeit with a noisy background).
Latin Teacher
magisterp.com
MOOC III Week 2 Artisan
MOOC III Week 4 Collabrateur
+0
Page 1