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#7926235 Jun 03, 2013 at 01:43 PM
Guild Officer
343 Posts
Are you currently or have you ever played a multi-player game or MMORPG? Which one? What learning if any did you see happening in it?

Are your students currently playing any multi-player or MMORPG either in or out of the classroom?
twitter @kzenovka
Games MOOC Instructor and Designer
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#7927640 Jun 03, 2013 at 05:40 PM
110 Posts
I played World of Warcraft for awhile, although it's been years since I stopped. I played though Journey shortly after it came out, although I'm not entirely sure that counts. The only other multi-player games are non-digital.

I can't say I saw much learning in WoW, other than the occasional tip from a more experienced player. I wasn't really looking though.

Journey was kinda interesting in that regard. You can't really "talk" to the other player (you have a kind of singing note, and that's it), but you could still communicate somewhat. I remember showing another player were things were by "singing" to get their attention, and then leading them there. Other players would lead me in a similar manner. This was kind of a neat way to learn, because you still had to figure out what to do on your own.

I haven't used an MMOs directly in the classroom, although we do talk about them (both broadly and specific titles) in my game design classes. I'm sure many of them play out of the classroom, and they will sometimes talk about their experiences. I've considered experimenting with Second Life, but haven't really had the time or motivation to look at it closely.
#7931166 Jun 04, 2013 at 11:34 AM
Guild Officer
343 Posts
This is just out of curiosity as I am currently doing research on guild governance and knowledge creation at endgame.

Were you part of a guild in WoW? And if so did they have formal or informal mentoring system for its members?
twitter @kzenovka
Games MOOC Instructor and Designer
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#7931436 Jun 04, 2013 at 12:18 PM · Edited 7 years ago
561 Posts
I play StarTrekOnline, not as much as when it first came out, and was in a guild, "Second Fleet" at least nine months before the game was released, however StarTrekOnline didn't meet its pre-release hype (was more like City of Heros in Space) and the guild disbanded, I still am in touch with quite a few of them on Facebook.
One of our old YouTube recruitment videos is still up to see.
The guild was very active, had own web site, met twice a week via online service, had bylaws, used Robert's Rules of Order, and was very ranked. I was/am "Dilt" a Ferangi female captain of the starship Scordatura. We all had starship names that had something to do with music.
Another member was my student (I teach at a community college) but he outranked me in the guild, he was an Admiral,so I would always salute him in the halls and he would say "As you were, Ensign." Loved that, always made people look LOL.

In the cultural anthropology class his presentation was as a Star Trek Instructor at Star Fleet, and the class was first year recruits, his presentation was on the various races the students would be encountering and what were the cultural considerations in interacting with them. It was quite memorable!

I play other RPGs, and MMORPGs (Call of Duty, WarHammer) but this example really shows how it interfaced with the college classroom educational experience.

My first computer role-playing game? HA, the original text version of Hitchhiker's Guide to the Galaxy, had the hardest time getting the babble fish out of the machine, you can still play it and here is the link: Original Hitchhiker's Guide to the Galaxy Text-Based Game I go back a long way playing these games.

As to what my students are playing? Mostly games like "Call of Duty" or "Grand Theft Auto" or "Halo," a few play World of Warcraft and many play "in person" games like Magic the Gathering (role is of a wizard controlling a battlefield) and play them online also. I find few students with Second Life experience although I did take a class into Second Life after they created a Day of the Dead life with the help of Kae. One problem is just the amount of time needed to play as well as the college computers not able to handle the games.

What learning? Of course there is personal interaction and conflict resolution in the guilds, we had officers of the guild in Second Fleet, people come and people go, which makes it different than a classroom where you are there for a limited period of time and your grade may depend on your performance. There is strategy, organization, analyzing situations, resolving conflicts, strategic long-range and short range planning, mapping. . . . as we get busier and busier the ability to put 20 hours of play a week into a game plus four to six hours of guild organization ONLINE, not including off-line planning, it really isn't for casual gamers. I don't see a lot of my students who already weren't gamers continuing with gaming after the class is over.
#7931873 Jun 04, 2013 at 01:49 PM
110 Posts
I was in a guild for some of my WoW play time, although it was largely made up of people I knew in person. I started playing shortly after moving out of state, and met up with a few of my old friends through WoW.

We did not have any formal mentoring/teaching system, although more experienced players would help out the newer players. By the time we got the actual guild together I was a more experienced player, so I was more teacher than learner. Like I said, there was nothing formal, so "teaching" was more doing instances together, and helping each other with quests and such.

I spent most of my "new player" days guildless, so I mostly just figured things out on my own. On occasion other players offered help or answered questions for me. Although I did hit the level cap with some characters, I never did any of the "endgame" raids.
#7931895 Jun 04, 2013 at 01:53 PM
Guild Officer
343 Posts
Thanks! I've been seeing a great variety in the learning, teaching and mentoring happening in WoW guilds. It's been fascinating to see the differences from ones that are run much like military academies to ones that are really a guild for soloists.
twitter @kzenovka
Games MOOC Instructor and Designer
Google +

#7937234 Jun 05, 2013 at 01:16 PM
561 Posts
The guilds are really interesting, they do vary in their construction and their goals and objectives toward their mission statements.

First, my Second Fleet (StarTrekOnline) Guild was very para-military, Admiral down to lowly Ensigns and other crew members, formal meetings twice a week (you had to attend at least one - online voice/chat), you needed to be active in forums, you needed to serve on committees. There were by-laws, and rules of conduct. It was limited to over 18 and you just couldn't join, you had to apply for membership. They used Robert's rules of Order and meetings were formal, the forums not so much. I ran the "Sunday Brunch" for the fleet via the Forum. We did have a lot of fun in some forums designated for role play. No one under the age of 18 was allowed to join [there was one exception that had joined before we implemented the rule] At one of the brunches, unfortunately a Red Shirt tried to crash the "members only" brunch and unfortunately beamed in by the doors where we had two Breen Guards - His "remaining remains" were sent back to his Starship.

Though you might like to see one of the old "brunch menus," Yes, I spent tooo much time constructing this!

[no replicated items]
Served Saturday and Sunday (26 hour days)
From the Bar
Trixian bubble Juice
Trakian Ale
Toffa Ale
Yridian Tea
Vulcan Plomeek Tea
Talaxian Champagne
Romulan Ale
Klingon Bloodwine
Ferengi Stardusters
Cardasian Ale
Betazoid Jestral Tea
Bajoran Springwine
Alairian Water
Ferengi Slug-o-Cola
Earth Root Beer

From the Buffet

Altarian Fish Soup
Andorian Cabbage Soup
Talaxian Leola Root Soup
Torothan Blood Soup
Vak Clover Soup
Talaxian Jibalian Egg Omlette
Earth Denver Omlette
Denoublian Souffle
Zylo Egg Omlette
Denobulan Sausage
Petrokian Sausage
Matopian Rock Fungus
Betazoid Uttaberry Crepes
Fettran Risotto
Vulcan Jumbo Mollusks
Ferengi Tube Grubs
Cardasian Yamok Sauce

Bakoran Koganka Pudding
Ktarian Pudding
Talaxian Sweet Leola root Tart
Delvan Pudding and Puff Pastry
Iā€™danian Spice Pudding
Thalian Chocolate Mousse
Yigrish Cream Pie
Earth Ice Cream

Serving the best of Talaxian coffees (Firenut, Landras blend and Paris Delight)

Second, I am also in a "kind of guild" for Minecraft, very private, I won't even post the website. It is so different than the Second Fleet one, there are many worlds on the servers and you are free to go in and play in them as I said elsewhere, I intend to play in the big prison one since I used to own and operate a private prison in real life, I should survive. This was a difficult group to gain entry, many emails back and forth and to several people before I was accepted, this is not an open to say a "class" or a "group" wanting to join it is very individual and for adult players only.
#7938370 Jun 05, 2013 at 05:10 PM · Edited 7 years ago
52 Posts
Aside from WoW I have played Diablo II and III online with my college buddies. I also played Bad Company a bit with a friend online. WoW was the one I played the most and for the longest stretch. I did struggle with playing too much, which seemed like an addiction. When my youngest, my then 5 year old daughter, prefaced what she wanted to say to me with, "Dad, when you're in a safe place..." I knew it was time to stop playing! So now that I want to go back in I have to learn to play infrequently and actually stop playing in time to get to bed at the same time the rest of my family gets to bed.

As for learning I did have a teacher experience with a former student. Last year he was in my 6th grade Science class. He struggled. Very low reading level. I tried using assistive technologies but since they "look" assistive he was hesitant to use them hence got very little done. Since I teach Science I don't mind having kids get the information with help from software or from peers. As long as they learn Science. The program we use here is Don Johnston's Solo Suite including ReadOutLoud. Because of his disabilities we never really spoke much. Or rather I spoke and he barely responded to me.

This year he's in 7th grade and in the hall one day he approached me out of the blue and asked, "hey Mr. G, I heard you play WoW." "Why, yes, yes I do," I said. He asked me what toons I had and when he shared his toons it was like I was talking to a different kid. He was eloquent and detailed. Had I spoken with him about WoW I never would have guessed that he struggled in school. So you can be successful in WoW regardless of you disability. That is powerful. I want him in our after school club, so I have to get a proposal together and make that happen.
Al Gonzalez
Middle School Science Teacher
Twitter educatoral
#7956990 Jun 09, 2013 at 01:29 PM
53 Posts
WoW and Minecraft are my jams! ^^ I find it helps me balance out my love how creating things and my need to blast monsters to kingdom come. My Shadow Priest Engineer does that part very well I feel And in Minecraft that's pretty much the biggest part of survival mode. Both are able to teach many things, from collaboration on project to how the economy works, from drafting and design to showing ancient civilizations. I also (on a side note) love following the mythos of different, races monsters, and NPC's.
#7957487 Jun 09, 2013 at 03:17 PM
13 Posts
Listing the MMORPG's that I played here, have tried most of the big titles, some of the smaller ones might be missing from the list. Other kind of multiplayer games I have played much less, there might be some but not so much worth to be noted. The list here in somewhat rough chronological order:

  • Dark Age of Camelot
  • Anarchy Online
  • Star Wars: Galaxies
  • Everquest II
  • World of Warcraft
  • Eve Online
  • Guild Wars
  • Pirates of the Burning Sea
  • Lord of the Rings Online
  • Age of Conan
  • Warhammer Online
  • D&D Online
  • Star Trek Online
  • Star Wars: The Old Republic
  • The Secret World
  • Guild Wars II
  • Neverwinter

What come to learning in the MMORPG's .. this is really too big question to even try to answer in a paragraph or two. I would argue there have been huge amounts - even with the games that under the hood mechanically are very similar to each other, but to name a few:

Learning to navigate the world, learning the locations in 3D-space, routes to find your way from one place to another, often during the course of a game you can learn the virtual geography of vast areas and fluently navigate yourself around

Learning the lore and "fantasy culture" of a new world, sometimes a world known already before the game (Lord of the Rings for example), sometimes a whole new world and lore according to it - many players can skip a lot of the lore bits, and just enjoy the game side of things, but if truly interested, many of these games do offer a rich lore and background story to study too

Learning the specifics of the game mechanics, how to play a new class, what kind of builds work the best, how to play the class as part of a team

Learning teamwork, group dungeons and quests, raids, being part of social communities, guilds, acting as part of a team in many ways, diplomacy, handling other people, handling affairs to other guilds, forming alliances, etc. etc. this section alone is endless

Learning to communicate with many communication channels, text chat, voice, communicating on guild forums, etc. and for the non-english speakers in a foreign language too (you can learn lots of english just playing the game alone, but communicating will enhance interactive language skills)

Learning the basics of economics, using the auction houses, supply and demand, exchange of things within guilds such as crafting materials, and so on

Lots of out-of-game areas too.. guild marketing, recruitment, creating things like machinima videos, video production, editing, guild "marketing" videos, creating tutorials, tutorial videos, taking part in knowledge creation in wiki's and forums, learning how to represent guild in diplomatic (or in case of some games non-diplomatic) manners in the forums, and the roleplay side can open up a whole world of learning about storytelling, creating fanfiction, fanfiction can come in forms of visual arts, drawings, paintings, computer art, etc.

All in all, I guess could sum up that the MMORPG's have huge potential for many kinds of learning to offer, just have to scratch the surface a bit and open your eyes to see it all. :)
Game-based learning enthusiast, virtual learning environments creator, and an avid MMORPG player
#7973986 Jun 12, 2013 at 01:21 PM · Edited 7 years ago
4 Posts
I've played several MMORPGs, but not many of the really massive ones. Here are a few I've played: Balder's Gate I and II, IceWind Dale, Sacred, Neverwinter Nights II, Diablo I, II, and III.

Mostly my husband and I would team up and play on our LAN at home, which I guess makes us a miniature "guild" of two players with some NPCs through in. :-) Since we would just play for fun, I didn't really have much of an agenda for formal learning. However, I will say that I did get to know a lot about my hubby's tolerance for dealing with minutia. He would usually tire of repetitive dungeon levels long before I did, and try to skip ahead to the boss fights. Me, I tend to work methodically and do every little side quest, pick up every speck of loot, and clear all the fog of war before I'm willing to go to the next area.
#9447758 Apr 30, 2014 at 12:53 AM
177 Posts
Are your students currently playing any multi-player or MMORPG either.

Full Pc Game

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