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#8139375 Jul 15, 2013 at 12:56 PM
Guild Officer
354 Posts
You've seen the Anne Frnk MOOC. In fifty words or less - tell us what one sim you would want built to teach if you had resources.
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#8139586 Jul 15, 2013 at 01:34 PM
Initiate
4 Posts
An immersive simulator of atomic/molecular interactions – kids could “swim” through a chemical reaction as it happened, rather like the Magic Schoolbus TV programs. The pieces already exist (see Molecular Workbench) it's just another step.
+2
#8139976 Jul 15, 2013 at 02:41 PM
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110 Posts
Only one? That's tough.

I've always wanted to build a game that puts the player in the role of an animal. Either a wild animal trying to survive from birth to death (to teach about the difficulties/realities of surviving in the wild), or a domestic animal that's being "trained" by a human (to teach what our pets go through putting up with us humans).

Guess that's kinda two. Oops.
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#8140596 Jul 15, 2013 at 04:26 PM
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52 Posts
I'd first like to second walterb's and blueAppaloosa's!

I'd like to create a world where students can experience the complexity of systems. Something like where if they start to fish and overfish they'll see the damage to the whole system over time. Destroy one population and then spend years trying to fix the problem while creating other problems with your fixes!
Al Gonzalez
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+1
#8141297 Jul 15, 2013 at 06:51 PM
53 Posts
hmmm Ok I think I can sum it up in three words



Doctor Who Simulator... >=3

Now to describe what that would mean. Picture being able to have a simulator that allows you to view everything that will happen in history. You'd see cause and effect of your actions, be able to study an ancient people in their home environment. And yes you would travel around with a mad man with a big blue box... ^^
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#8141949 Jul 15, 2013 at 09:36 PM
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110 Posts
"I'd like to create a world where students can experience the complexity of systems. Something like where if they start to fish and overfish they'll see the damage to the whole system over time. Destroy one population and then spend years trying to fix the problem while creating other problems with your fixes! "

An environmental simulation is also something I've though about. Some really neat things you could do with that!
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#8146039 Jul 16, 2013 at 04:31 PM
53 Posts
I like this cause and effect idea, it could also be used for philosophy anf psych classes. =3

#8140596 EducatorAl wrote:

I'd first like to second walterb's and blueAppaloosa's!

I'd like to create a world where students can experience the complexity of systems. Something like where if they start to fish and overfish they'll see the damage to the whole system over time. Destroy one population and then spend years trying to fix the problem while creating other problems with your fixes!

+1
#8150638 Jul 17, 2013 at 02:01 PM
Guild Officer
73 Posts
#8141297 Trevyn.Slusser wrote:

hmmm Ok I think I can sum it up in three words



Doctor Who Simulator... >=3

Now to describe what that would mean. Picture being able to have a simulator that allows you to view everything that will happen in history. You'd see cause and effect of your actions, be able to study an ancient people in their home environment. And yes you would travel around with a mad man with a big blue box... ^^




This could be useful for a number of educational contexts... but seems like it would be an all encompassing project to create (ie... coding and or planning nightmare). That said, I could see an undertaking such as this being incrementally and collaboratively addressed. What do you think?
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#8151731 Jul 17, 2013 at 05:56 PM
53 Posts
#8150638 ThereseEllis wrote:

#8141297 Trevyn.Slusser wrote:

hmmm Ok I think I can sum it up in three words



Doctor Who Simulator... >=3

Now to describe what that would mean. Picture being able to have a simulator that allows you to view everything that will happen in history. You'd see cause and effect of your actions, be able to study an ancient people in their home environment. And yes you would travel around with a mad man with a big blue box... ^^




This could be useful for a number of educational contexts... but seems like it would be an all encompassing project to create (ie... coding and or planning nightmare). That said, I could see an undertaking such as this being incrementally and collaboratively addressed. What do you think?


In all fairness she said what we would want to do if we had the resources, and yes it would likely be a coding nightmare since I've never actually learned how to do it (well thats a lie but that was high school)
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#8179707 Jul 23, 2013 at 01:00 PM · Edited 6 years ago
Guides
561 Posts
#8151731 Trevyn.Slusser wrote:

[quote_post8150638 user=852475]

In all fairness she said what we would want to do if we had the resources, and yes it would likely be a coding nightmare since I've never actually learned how to do it (well thats a lie but that was high school)



Coding? I gave that up with Fortran (LOL), yes she said what we would want to do if we had the resources. I would love to have a world for my students, say in Chicano/a Studies where the graphics would be high end and they could have avatars that actually looked like them with their real names, I would like kind of a time machine amusement park theme. Then I would have maybe five or six different worlds they could enter where there would be interactive characters that were indistinguishable from the real humans. Then I would let them go and experience the time and place. Examples:

1. Aztec ceremony, Temple Mayor, Mexico, 1340, and let them be in the crowd for the event, to go around and see what was for sale, and how the crown reacts to the cutting out of the sacrificial victim's heart. I would hope they could see the one where the merchant goes up with the person he bought the year before, a good flute player, good looking, who agreed to a year of pleasure and pampering as the god he represents, and then freely went to the execution. I would hope they could get an invitation to the merchant's home for the dinner where parts of the sacrificial victim was ceremonially fed to the knowing guest.

2. Mexican Revolution . . at the headquarters of Zapata.

3. Cristada, counter-revoluton regarding the taking of Catholic power

4. The town of Santa Fe in about 1730

5. The St. Patrick's Day confrontation with the Denver Police and the Crusade for Justice in the 1970s, they should be in the Crusade for Justice headquarters.

There are others but I am running out of time. The goal would be to survive, as anthropologists should be able to figure out the norms and mores and not offend anyone.
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