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#8636693 Oct 28, 2013 at 02:38 PM
Envoy
45 Posts
How are you currently doing maker assignments or clubs at your school? Or do you have any ideas of what you'd like to do?
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#8641023 Oct 29, 2013 at 01:08 PM
Initiate
110 Posts
All of my classes "make" things. Given that I teach game design and programming type classes, this probably isn't surprising. We mostly make games, although exact specifics depend on the class (some classes make games using low-barrier game making software, others program from scratch or use professional tools). We also make paper based games in the game programming class.

For the most part, I look at all of my classes as teaching students to make. This includes the one that's really about teaching students to *think*. I (attempt to) teach them various skills that they'll need, and then I sit back and let them make their own projects. (I help them out when they need it, but I let them choose what they want to do, and then just help them do it.)
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#8641084 Oct 29, 2013 at 01:20 PM
Initiate
108 Posts
Last year, our school took inspiration from Caine's Arcade (mentioned in one of the articles) and combined it with the School's Me to We club's "We Make Change" fundraiser (last year, the Canadian govt discontinued the penny, so Me to We was trying to collect all the "useless" pennies and use them to provide clean water overseas).

Our students worked in intramural teams featuring students in grades K-6 and created a cardboard penny carnival. It was a ridiculous, messy, time consuming endeavor. The kids LOVED it. So did the parents and teachers. It was reported in the newspaper, everyone had a great time, tons of problem solving and engineering occurred, and we raised over $500 for clean water.

DEFINITELY a worthwhile experience!
Don’t do work that just exists within your classroom... do work that changes the world. -Will Richardson

http://www.gamifymyclass.blogspot.ca
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#8647052 Oct 30, 2013 at 05:30 PM
Herald
60 Posts
I blogged about this right at the end of the last GBL MOOC I participated in. This post outlines some of the ways I've started integrating more making into my classes. I especially enjoyed having students in my Survey of the Graphic Novel class make their own comics. I also give a shout-out to the GBL MOOC in that post because it changed my perspective on teaching and learning so much.
a.k.a. Tanya Sasser
English Instructor
Jacksonville State University
@TanyaSasser
Remixing College English
“I'm trying to free your mind, Neo. But I can only show you the door. You're the one who must walk through it.” ~Morpheus, The Matrix
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#8647343 Oct 30, 2013 at 06:36 PM
3 Posts
One of the classes in our pharmacy tech program is very hands-on with the students not just mixing and measuring dosages but actually making liquid suspensions, creams, lotions and lip balms. While not exactly a "maker" type of class it is always one of the most popular in the program and proof that students really do like to make things in the classroom rather than just sitting and being lectured to.
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#8647902 Oct 30, 2013 at 09:20 PM
Guild Officer
187 Posts
#8647343 barrg wrote:

...it is always one of the most popular in the program and proof that students really do like to make things in the classroom rather than just sitting and being lectured to.



I bet it is! It's hard to set up a class like that, but students get a LOT more out of it than just a lecture or even a home lab kit.
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#9427153 Apr 25, 2014 at 04:10 AM
177 Posts
I let them choose what they want to do, and then just help them do it.

Tekken Pc Game

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