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L.A. Noire | Done!

by akoutropoulos on Jul 20, 2012 at 09:26 AM}
Man, that was a lengthy game! I guess any open world game, such as L.A. Noire, is bound to be lengthy since you have the ability to explore the world at your own leisure. This game was getting a lot of 5-star ratings, which is why I decided to play it (the star studded cast was also another major motivator). Having played and finished the game I think that it is indeed a 5-star game! (now, where is the sequel? ;-) )

In terms of just plain-ol' metrics, I finished the game with 24 our of 40 achievements; more than 50% ain't bad, but I would have loved to have had at least 30 of them, maybe on the second time around? ;-). There were a few achievements that I guess I could have gotten had I played my cards right from the start. For example:

Read more on my (non-education) blog, here:


I clicked through to your blog and I loved reading your full account of playing L.A. Noire! It sounds as though you might play it again, but I notice that it places unusual demands on you, i.e. you noted that it's hard to play it when you're tired.

Do you see any potential for L.A. Noire to function as a learning environment? Off-hand, I've thought it might be useful for:

1. Literature classes (specialized courses on pulp, American Lit, American detective fiction, Los Angeles in literature, convergence culture, transmedia, electronic literature, etc.);
2. Film classes (transmedia again, storyboarding, filming Los Angeles, the cinematic policeman, audience reception, etc.);
3. MMGD;
4. Other?

Maybe it could also work in sociology and criminal justice courses. I was very interested in the fact that you didn't feel comfortable commandeering cars!

Well, just some ideas. :-)


I think that it's hard to learn when you're not at your prime as well (i.e. hungry, thirsty, tired, in need of a lavatory, etc.) so I think that there is a parallel with gaming and learning in that respect.

I think the game could be good in a variety of courses, including history courses. For example, one of the story arcs was the Black Dhalia Murders (which I didn't know was a real thing, and which apparently is still unsolved!). I think by itself it's probably not a good tool, but if you pair it up with time-period newsreels, newspapers, time appropriate movies, you could have some great (mostly) primary materials for a variety of courses :)
It's hard to imagine how the Black Dahlia murder would suit a history class, until it's a really focused class on the sensationalism/sexification of murder in American history. You're so spot on that pairing the game with contemporary media would be highly effective. Do you think there might be a higher payoff for the student if, instead of the Black Dahlia case, the game focused on one that was solved? The player would have to solve the case.

The Fatty Arbuckle case would be a great one. He was accused of a terrible crime, and it destroyed his career. Eventually he was exonerated, but the damage was done. The press sensationalized him to the point of ruining him!

Could be a good media ethics exercise too! :-)

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