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Play a Game to Learn How Games Mechanics Work in Video Games

by Mind Erasure on Oct 16, 2012 at 06:49 PM}
Hi All:

Since Week 2 is about Game Mechanics, I figured that the best way to understand how game mechanics work in video games is to actually play a game that explains how game mechanics work (whoa, that's a mouth full~). Though I have already posted this game in the forum, here it is again in all its glory:

"Understanding Games" by MadebyPixelate (Play All 4 Episodes!)

"Understanding Games" (4 Episodes) is not so much a big "G" game, or even a game in any genre, but a game that explains the basic concepts of video games, or how video games work. It's worth "playing through" this tutorial like game for understanding how rules, motivation, goals, conflict, tension, and other basic game mechanics function in a video game.

The game maker, MadebyPixelate, made "Understanding Games" for the 2007 Serious Games Conference held in Germany, and won the Serious Games Award 2007 (ok, the game's a bit dated, but it's still seriously good for learning).

Mind Erasure


Exactly what we need! We're working on a Metacognition badge for G.A.M.E. We think it is extremely important for teachers who use games to understand gameplay and game mechanic
Agreed. Do keep us posted on the new Metacognition badge. I have to confess that my super intense teaching schedule and other obligations (committees, committees, and more committees) are keeping me away from participating in G.A.M.E. (currently indulging in 3 MOOCs at the same time).

I'll be "pounding" on some of the game mechanics elements at the Metro conference too. In solidarity, whoohoo!!! ;)
Today, Hawkye learned that clicking a link here doesn't open a new window or tab, and causes him to lose everything he typed in the comment box. SCIENCE!

Anyway, I always say that people learn best by doing. Then again, I say a lot of things. I would argue, however, that this is one of the things I say that has merit.

Where was I?

Oh yeah, this is good for learning, you're right. Thanks for sharing!
You are correct Hawkye, you are correct I lost everything I was posting to Abacus. Yes we learn by doing, I absolutely agree.

And learning by experience as you and I both did in doing these replies shows that the gremlin of posting does not discriminate based on gender or age or ability... ;)
I know this isn't a video game, hard to find one on Day of the Dead, but what about this just looking at a non-video game. If you have had a video on Day of the Dead in class (visual and auditory) and built an altar at a local community exhibit (augmented reality) and made sugar skulls (tactile) and now are having a contest that you could also enter, does this fit the mechanics of a game even if it isn't a video game?

6 Visual Movement 9arranging individual altars on community one)
7 Game Wide Resource management - Scarcity/ supply of natural resource (sugar, meringue, water, mold)
8 Single Player v. Multiplayer (both are present)
9 Cooperative v. Competitive (making skulls/altar construction /decorating contest)
10 Victory Condition Mechanics - (finishing altar, contest winner/loser
11 Goals (yes make 100 skulls, represent FRCC well)
12 Loss Avoidance (yes, don't want to not finish altar, or the 100 skulls)
16 Structure Building (altar, sugar skull decorated)
17 Victory points (completing and assisting with altar/skulls)
18 Number of points (yes, points were awarded for participation -class)
19 Number of points at a predetermined time
21 Community Collaboration (yes, altar and contest)
22 Discovery (yes what day of the dead is, and how altars are constructed)
23 Levels (no we started as a class and ended as a class)
25 Quests (trust me building that community altar was a quest and the reward was to go to the opening night for members and seeing how it was received. There really was a FIERO when we all looked at what we had made.

ETH 224 Introduction to Chicano Studies

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