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by christopher on Jul 18, 2012 at 08:56 PM
I have seen some comments about being lost in the Mooc and enjoyed the mission video this week with the "headless monster" comment. I have been in two Mooks. One fairly structured (Curt Bonk's) and one unstructured as shown in the video "What is a Mooc" shared in the introduction to this experience. Each had its appeal. Some found the structure comforting and familiar, other found it limiting and closed in. The more open mook was freeing to some and confusing to those who wanted explicit direction and guidance.

This MOOC implementation is for me, somewhere in the middle. It has less stucture than the closed system Bonk Mooc but more structure than the George Siemens style mooc but it does not have as much aggregation of external blogs. I think it strikes a nice balance. The game hosting site is better in someways than the LMS tools out there and certainly more "playful" in tone.

To help me in keeping track of the MOOC I created a dashboard on netvibes and a daily update paper.li. These capture the tweets, some of the blog posts and the discussion forums. I learned about these in the George Siemens mooc as it encouraged building personal learning environments. You will see two earlier moocs on the page as well. Both the dashboard and the Paper.li are pretty basic but they are quick and easy to set up.


I would love to hear about your methods for managing your personal learning.
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by Amber on Jul 18, 2012 at 01:28 PM
I am finding it challenging to interact with the MOOC while working behind a government firewall. the ipad helps, but it isnt always easy to move information how i want to. this came in my work email. i wondered if the gamemooc organizers have approached Karl Kapp, i think he would be very interested in what we are doing, and perhaps even be available one evening in second life. the webinar referenced in the following link is aug 7th, and Training magazine is a free subscription. Interactivity, Games and Gamification: Creating Engaged Learners
http://campaign.r20.constantcontact.com/render?llr=t9ni49cab&v=001KWNitdH9AKUioyvPNzxkj3nFZgEQs96J2Tl_L9BWVt--9QQQU5uqcBtO5lKlNbU1--qRIUOGibV0UAgM_xwleZ11dw5hs5XWuMMqj-s9hogYxxdv986tWVtwcYRIGL17
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by Amber on Jul 17, 2012 at 08:30 AM
(I wrote this yesterday, where I managed to watch about 30 minutes, in about 2 hours, due to huge buffering issues. I hope to complete the video today...)

Unfortunately I was not able to attend the livecast from World of Warcraft (WoW) on Saturday, so I am watching it today. I’ve had a couple of thoughts I’d like to share that may give you insight into what intrigues me personally and professionally about playing WoW.

Abacus spends a little time discussing add-ons. In teaching aircrew, we work hard on skills such as situational awareness, task management and decision making. In today’s systems, a great deal of information is available, but the human brain can only process so much. So managing one’s workstation, or screen is critical. In WoW, add-ons work as applications that help filter, sort and push information to the user, just as you probably use applications in your everyday life. WoW players spend a lot of time trying out add-ons, and customizing them until they are “just right.” The faster you can process the information, the better and faster you can make decisions. As a WoW player, I better understand the importance of understanding how my tools assist me in managing information, and becoming skilled in using them.

Abacus brought up the dungeon journal that shows information about the “bosses” we will fight, and the treasure they drop. This is a great example of Electronic Performance Support. Often, I will be in a fight, we will all die, and then I will start reading the journal. Of course it would be better to read it before the first fight. But I don’t always understand what I’m reading about until I see it firsthand. After a gigantic tentacle picks me up and flings me across the playing environment, and I land on Izzbhanu, killing us both, I am truly more motivated to learn how I can avoid that particular fate from reoccurring (sorry, Izzy!). Also, the dungeon journal is a limited resource, and there is tons of information available online, including strategy guides and narrated videos. Google is my favorite WoW tool, seriously!

(This morning, upon reading the missions for the week, it is obvious, I will have to undertake the reconnaissance mission. For quite a while, I have wanted to document the best of the support sites for WoW, especially for beginning and novice players. Cognitive Dissonance has a wiki, so when I am done, I will also post my intel there.)
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by akoutropoulos on Jul 16, 2012 at 10:04 AM
With Week 2 of Game MOOC starting up today, I thought it would be worth while to write a couple of observations from the inaugural week of this MOOC.

Last week's content was quite interesting. I still see a lot of people still introducing themselves in the "welcome and introduce yourself" forum, so I guess many more people are coming on-board, even at the end of the first week. The video of Jim Gee (reposted here) was quite interesting and engaging, and the games that the Guild Council (MOOC facilitators) had us sample weren't that bad. To be honest, I would not have tried any of these games out if I didn't have to. My time is a bit limited, and these learning games don't generally fit in with me as a learner, and don't fall into the demographic if people who might be in a course of mine. [...]


Read more on my blog: http://idstuff.blogspot.com/2012/07/game-mooc-week-1-observations.html
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by akoutropoulos on Jul 14, 2012 at 02:53 PM
I decided to check up on Game MOOC this weekend (evn though I keep off MOOCs in the weekend) and I noticed the mobile version of the website is pretty nifty. Now if only my virtual keyboard would cooperate ;-)
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by scottmerrick on Jul 13, 2012 at 06:56 AM
I started a flickr set tonight, tagged 'em "gamesmooc" and you can see them at http://www.flickr.com/photos/optomystic/sets/72157630555318696/ anytime. RL intervened just as the discussion was getting hot and heavy. I am so so happy to see what I view as a massive (there, I used the word) resurgence of community at ISTE SIGVE, realizing that it's only a small part of the broader scheme/theme of games and learning.

I reiterate here a notion that has only recently become crystal clear in my own schema--ian epiphany for me while taking in Chris Dede's stellar talk at the recent Online Learning Conference in San Diego on Wednesday of ISTE12: the key fulcrum will be when/if a cogent model emerges for quantifiable assessment palatable and useful for legislators and purse-string holders, nay administrators at every level, perceived valid for dispersing funding.

Standardized assessments must be replaced with acceptable alternative assessments of Understanding and Performance and Mastery that can be perceived as valid by those folks. This is a huge task. But you know what, friends, it's not so much about what's best. Clearly the kinds of learning this MOOC represents are best in many ways.

It's about the money, stupid (spoken to a mirror).

Now where's the lurking policy-head who can craft and "sell" the golden solution to assessment? I know you're out there.
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by GrannieTech on Jul 12, 2012 at 11:29 PM
I totally agree with the ideas expressed in the discussion tonight about education and learning. However, I am not too sure a coup is what we need, but maybe a little bayou buffaloing would help. I keep thinking rather than a revolution that maybe strategic planning and tweaking of the language a little bit might go a little further, because I suspect that if we go into battle with the powers that be over the use of gaming in the classroom without having enough ammunition that it quite possibly might turn into a war we could lose. However, by taking a few back roads around the blocks in order to achieve a goal, we just might change the perspective of a lot of those naysayers. Example: Gambling is against the law in Louisiana. So instead of gambling, several years ago the State instituted riverboat gaming. We all know it is gambling, but....gaming is acceptable while gambling is taboo.

Same way with "gaming" in schools. It sounds too much like gambling with the future of our children to some people. However, what if you introduced Virtual Interactive Engagement (VIE) into your class (or any other handle that some bright person could invent)? I do not know any person in education today who isn't concerned with student engagement especially administrators. Just about every administrator around is looking for a way to increase student engagement in learning, and "VIE" does it (we already know that). Then, instead of students playing games, they are "vying" for learning. And as you know, competition in school is acceptable, while gaming is taboo.
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by MLE4AND on Jul 11, 2012 at 11:45 PM
Someone recommended that I read Lee Sheldon's The Multiplayer Classroom: Designing Coursework as a Game, so I bought it. It was like 24.00 at Amazon, which is pretty awful because then I end up finding something else to buy to get free shipping. This time I shopping-carted the 30-pack of glue-sticks for my impending Kindergartener. No offense to Sheldon, but I am not sure which product I am more excited to have purchased at this point. Glue-sticks are pretty epic.

Sheldon's book has some good ideas. I like that he included actual syllabi from the many revisions of his class. I skimmed many sections. I wasn't impressed with his attempt to "gamify the book." It was like Chapters, except that he called them levels. I noticed many of his initial gamifications were just re-naming common course activities. For example, he'd still give quizzes, but he called them "bosses." I think he evolved out of that by the end of the book, but it depressed me a little. I would like to think that gamification eradicated some of those practices, and yet I am confused about what elements of the traditional classroom MUST remain in a game-based course. Attendance? Still important.

At least I learned some cool new gaming terms like "phat l007," fiero (referenced in this MOOC often), Leeroy Jenkins, wipe, etc. Also, I got a bunch of neat ideas from the books, like using a "heart" grading system for tests. Except I would use it for essays--essentially, a student starts with 5 hearts. When a draft doesn't work, it gets sent back, minus a heart. When the final draft is acceptable, it passes. I'm not sure what happens then, though...maybe use those hearts into some sort of calcuation of their total XP for the project?

Overall, I am still thrilled I read it, but now I am ready to start designing my own course for this Fall. I still have some problems figuring out how to manage the curricular goals of the course with the theme that I chose and the projects that the students will be managing. Then, I read Sheldon's book and I start thinking that I need to move our course space into some fictitious land. Mostly, I wanted to stop reading and play Minecraft, or Spider Solitaire, or Journal in the MOOC. Game on.
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by Neemana on Jul 10, 2012 at 02:25 PM
Well I wasn't able to watch the live feed, I had to take my 10 yr old to swim practice, but when I did sit down to watch, I must say I'm lovin' the head gear Kae. I'm liking the Japanese/Bowie's China Girl inspired look with some goth thrown in. Thank you for all the helpful information and the vocabulary I really enjoyed that. I've had a blast on the forums and yes, I can be long winded. And I love to communicate. I am discovering that I don't know how to do some things but thanks to fellow guildies they are more than willing to share their knowledge. Another thing that was interesting to me is the range of gaming that is going on. We have people who do not game at all all the way to some hard core gamers. Very interesting. I'm glad that I am being able to share some info that I have acquired playing on the ipad for the past 6 months. And I will continue to do so for anyone that is interested. And I did go on the Sisters of Elune last night and start a new toon (that is if I never figure out how to transfer Neemana from Earthen Ring to Sisters of Elune by Saturday), hopefully I can get my new toon (Zaenerys) leveled up enough to get her to Stormwind by Saturday night. Which by the way, will mean I am running with yall at midnight here. EDT being 52, I think I can stay awake that late. LOL

I've played the serious games today and they are interesting. The thing I am wondering about is intrinsic rewards. I know from SWTOR and WoW the thing that keeps me going and gets me in the flow (just one more quest) is the intrinsic reward system. Just wanting to get a little higher, one more achievement, etc. None of these games have that. And I know from articles I've read that intrinsic rewards is something that keeps the gamer engaged and wanting to play. So, is there a possibility of intrinsically rewarding in serious games? I don't believe they have to be mutually exclusive.

And knowing we're going to be talking to Peggy Sheehy is exciting for me. I am a 3d Game Lab wanna be (waiting on that open Beta), and I'm really interested in that.

Most intriguing aspect for me??? My guild on SWTOR (Browncoats), the MOOC, and 3dgamelab are all on Shivtr and I have different logins for each one. I've got to switch with every move. Or else figure out how to get them all under the same user name...should have thought about that before Ugh :B
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by kae on Jul 09, 2012 at 11:51 PM
Seriously, it seems to be the topic this summer.


Corruptions Fight by Center4EduPunx, on Flickr

VSTE began their Gaming: Reality is Broke Book Club tonight
and they are having a lively discussion on the VSTE Ning site

Cognitive Dissonance - the Educators' World of Warcraft Guild came out in full force at the ISTE Conference doing a showcase and several presentations. (Here's the link to their material from the conference)

Cog Dis is also doing some a raid of some sort almost every night this summer - feel free to take a look at the flickr stream.

We're doing this Games Based Learning MOOC which everyone is welcome to join and we'll be having a tweetchat on Game Based Learning on Wednesday evenings this summer - & pm MST #gamemooc on twitter.

This Thursday, July 14th, there will be a Discussion of Jim Gee's Keynote from the Game for Change at the ISTE Diner at 7 pm MST with an esteemed panel of discussants Knowclue Kidd, Peggy Sheehy & Bron Stuckey.

So is the Summer of 2012, the time that serious games are taken seriously?